Human’s ability to adapt is amazing. Gamer’s even more phenomenon.
Now the whole market is shifting toward trading instead of buying and selling. Talt and 1:1 item trade become very common.
This struck me. Do we even need to trade silver in the first place? I mean the only place we can do that right now is on market, which inherently supports RMT.
I’m not saying we will remove silver entirely, but maybe we can invent a player-only currency. Silver is still needed to buy NPC pot and repair, or buy buff/gem roast/squire shop
My vision:
- Create an NPC that let players use a ticket to make talt for 5.5k silver each (talt still NPC for 5k, 10% tax, yay :D)
- You earn tickets buy doing dungeon run, or mission, or dailies, or some specific quest line.
- Talt still becomes untradable after use, receivers can NPC them, if they want to make talt again, pay the above tax.
- Talt can still be used for guild stuff in future (gold sink)
Note: this is not going to suggestion forum because I know 100% it will not be implemented 


you overestimate 80% of the population