Hi, I’m currently making a Miko, still at rank 4 and I will be stopping it at rank 5 class level 15 and wait for Miko.
- Cleric C3 > Priest C2 > Miko > Plague Doctor C2
- Cleric C3 > Priest C1 > Pardoner C1 > Miko > Plague Doctor C2
- Cleric C3 > Priest C1 > Diev C1 > Miko > Plague Doctor C2
- Cleric C3 > Priest C1 > Paladin C1 > Miko > Plague Doctor C2
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At Rank 8, having only Cleric C2 without some invul, Ress or whatever good sort of damage mitigation seem to not be enough. At Rank 9 most likely no Cleric will be able to keep the whole party alive without Cleric 3 or Cleric 2 > Priest at least.
That’s when I came up with this build and I think it offers some sort of very end-game support, but I’m still not 100% convinced on my Pardoner rank, there are pretty good options and I would really like to know more opinions from experienced Cleric players about it.
My thoughts when I created this build:
Guardian Saint + Gohei (is this the skill that blocks incoming attacks from Miko?) = Full Tanker party setup, you can have your DPS swordie unleash all his R8 combo without taking a single damage.
+2 level all skills 100% uptime, Cleric C3 can do +1 (10~12 skills every 27 sec is 100%), Miko can do +1, +2 levels to end game skills, even skills like Pass, Joint Penaly, Haste or any skills with very good level scaling (base damage or number of hits).
Very versatile for most party compositions, DE level 7 = +14 seconds to freeze, serpentine or anything like that, also with DE level 7 and BDS level 7/12 you can come VERY close to 100% uptime on it, just imagine, all you have to do is to keep “re-spreading” it and BDSing whos left, if anyone’s left. 17 Heal tiles (without Gem) + Ress is very good support in survivability even at ranks 9/10, unless mobs hit 199999 and the only way out is 100% uptime invul.
Very good DPS set:
Level 17 Heal Bomb = 34 x 2 OH = 68 Holy Hits with INT scaling every 22 seconds.
Level 17 Cure = 42 Holy Hits with 1,2x INT scaling every 27 seconds.
Level 7 Hamaya = 3 Holy hits/sec with ~1,2k base damage during ??? seconds, seems pretty solid for R6.
Level 11 Inci = +agni = 2 hits/sec with ~200% damage each, ~1,8k base damage. 100% uptime.
Level 7 BDS = 3 hits/sec, 1,6k base damage. ~95% uptime.
**Holy hits have no weakness and is very strong against 60%+ of the bosses in game, which are Dark property.
So please, if anyone cares explaining what circles would you trade and for what reasons, I really need some insights before I invest in this character (I got 2 Dark themed toons and want this “holy” themed toon (though PD doesn’t look very holy to me).

