Tree of Savior Forum

Short Session before GM meeting :D

Yeah setting up a queue will work too.

@STAFF_Yuri can you clarify?

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As I review and checked there are zero patch or actions against the spawn rate.

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Okay, thanks I have a few questions on hand if you don’t mind. This may also help to reduce the burden if people have related questions to reduce the traffic for the GMs.

My questions are mostly related to guilds though.

  1. When can we expect the patch to increase the number of guild slots to iTOS?

  2. For guild events, are there any plans to improve the current system? Currently for boss kill guild events, if people get disconnected, they have no way to come back in. If there is a method like how guild missions are like where people can come back in after disconnecting, it would really solve alot of problems for everyone.

  3. Would we have any future plans to allow members to start guild events as well? It’s quite difficult when only the guild master is able to start to the event. Giving access to specific members would greatly benefit the guilds.

Thank you!

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I know you have little to no contact to the ā€œhigher peopleā€ but, can you maybe pass up some suggestions I came up and I’m sure a lot of people would appreciate?

1 - less channels on maps we just pass 1 time/never pass/do a quest and never return, that way IMC can put much more channels on maps we reeeeally need 'em, like Demon Prison, Dina Bee, Alemeth, those crowded, farm/grind ones.

2 - More ā€œgrindableā€ maps. It’s pretty good to see the game now has a solid quest system that can take us up to 330 with no problems but on the other side, pretty sad to see we don’t have a lot of grind maps to ease the quest monotony and/or for ppl that doesn’t like doing quests at all. It’s sad to see only, like 4 to 5 grind maps on the whole game.

3 - And maybe already something that will came up on kToS big update but… 200+ dungeons are still pretty useless other than drop farm. They give like 15% exp a run.

Which maps specifically? A lot of maps only have 1 or 2 channels now. Well, Saalus (the outdoor zone with the NPCs) has extras and only needs 2 (so you can change channels if the entry queue gets bugged) unless there’s some reason outdoor channels affect the ability to enter instances.

@STAFF_Yuri @STAFF_Max @STAFF_Amy @STAFF_Ines @STAFF_Ethan @STAFF_Letitia

  1. Will IMC be revising the damage formula for archer classes going into R9 to avoid decay in fear of classes that have already achieved 3rd circle (SR for an example)?

1A) In short, will there be a buff of sorts to make sure archers are relevant in the future considering their CURRENT state in the META and game?

  1. Is there any effort currently being placed into fixing the Net Code? For an example, I’ve had to use a bandwidth program to throttle priority for Tree of Savior or else I’ll lag and stutter (Game First III by ROG Asus)

2A) A lot of the decay I feel that occurs into this game isn’t due to a lack of events per se, though sure the game becomes stagnant later on, but perhaps the restrictions in place. For an example, it is commonly discussed that your war on RMT pigeon holes potential players into purchasing tokens, which is unattractive and loses you customers. In gist, you’re punishing the player. What is being done about this?

2B) I also feel that the stability of the game is ANOTHER huge factor. GvG is a huge event, I feel, but completely loses its enjoyment due to severe connection issues. I have FPS upwards 200 but the moment I step into GvG the entirety of that is null. I understand your game is more CPU intensive, sure, but what is being done so far to fix this? I know you’ve a patch tonight. Will you be releasing a developers blog discussing this in detail? Several of us older players, despite our rude demeanor wish to see your game succeed but have lost faith in the company for obvious reasons. So I’d like to see this answered with some depth.

  1. Will you be nerfing Agny necklace? It’s clear that this is over-powered.

  2. There’s a gahca-box – a practonium box that was released in kToS with Blessed Shards and all, is that making its way to our version or no?

  3. It’s clear that certain… ā€œDPKā€ isn’t effective due to channel limitation, gem farming – such as Zaibas. Will they adjust ratios for monsters such as Zaibas or no?

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For no.2, it will be good to suggest to change guild missions/fights to instance based rather than cut scene based. This will solve the issue of guild members unable to ā€˜reenter’ after death/disconnect etc.

The mage tower guild mission (for guinea pig pet) is a good implementation of this.

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I definitely agree. If all bosses follow the hamster dungeon instancing, it’ll be much better. Though the level 15 guild mission punishes anyone that DC or dies and reviving at the entrance as there is a barrier that blocks you from joining the rest and you will only be able to join once you start up the next challenge/objective to do. Similar to canyons wall that doesn’t allow you to through by normal means. but it’s fine as long as you’re able to join back halfway through.

@STAFF_Yuri

  1. Do you think there were few answers in the ping test topic for silute? Do you need more?

  2. You know now (thanks to the topic about bugs) which bugs most irritate us … what is the priority? (Please tell me it’s about the cryomancer skills)

  3. Something about setting up a shop selling items to be traded for points in GvG as it works on TBL?

Are you guys working together in an office or homebase?

We all work in at an office.

Thank you glad to know.
at least your talking to each other.

If the performance would be optimized, and if it had pvp 24 hrs, I would play tos alot. And the experience curve, should be revised, to allow people play with more chars (so the people would experience the diversity of builds proposed by the game)

fix the fps, this game is perfect.

I like the questions they build and how they answered it, but this one should be addressed more carefully. Hackers, bug abusers (Those who literally abused a bug they discovered for their own gain and not those who discovered this bug and tested it while they report to the devs/gm/staff) bots and their handlers should be banned and should not be given a second light or third chance in this case. They abused the game in a way that disrupted the playerbase and should be punished to the full extent. Another thing IMC should address is when they ban alleged bots, hackers and abusers of their code or bugged feature is to do an audit on the banned player’s assets. Trace where the player moved it’s gain such as silver and items and to pinpoint who are those who benefited from this kind of methods such as those who buy RMT’d items, silver and hacking service.

I know this is gonna be a hell of a process and I fully know that, if this will ever happen, almost half of the playerbase of the game will be gone, and most of those abusers might do a new account or leave the game permanently. I can accept the fact that there are fewer players queueing dailies, but I’m happy that those abusers and exploit sellers are gone or hunted down, and most of the remaining population will not use or buy this kinds of methods again :slight_smile:

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Speaking of abusers. What happened with those Grim Reapers? There seems to be none (Fedimian server) and necros are on full retard mode again.

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Did you try to circle the whole map and other channels. Might be someone luring the reapers into some place else.

Why the staff only answer simple and small questions like that and ignore all the others?

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Ohhh, you can ask questions here? Or atleast it seems so…
It doesn’t matter if I get an answer or not, here we go:

1 Has any member of the staff tried the hunter class to circle 3.
2 Has any member of the staff tried the falconer class to circle 3.
3 Can IMC add weapon slots to the hawk companion or will they add new falconer companions?
4 The current map design doesn’t seem to be friendly to more than one party inhabiting it at any given time. will the future bring larger maps that can accomodate the 100 people ch maximum?
5 Can companion defense stats get a boost? They’re nowhere near able to survive any map near their own level.
6 Can we expect guild content that will require the guild to divide itself into groups in order to achieve multiple goals scattered throughout the instance?
7 Does the staff prefer a penguin or a battlebird?

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