Tree of Savior Forum

🐚 Dear IMC, Plans for boosting Paladins in the New game! Buffs for a dead class

That person isn’t even using Glass Moles and has suboptimal rotations, so expect even higher DPS from non-test monks.

xd, always.

For sadhu:
Possession with no interruption.

Whenever I think of Pally, I feel like it should be like Guardian Saint: the class or something.
Maybe a buff that makes your party take 10%ish less damage but makes the Pally take 20-40% more, could replace Conversion?

Conversion is a bug, not a skill. lol

See?
The skill itself is a bug, and should be removed from the game:

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It is why my Paladin has Guardian Saint. But I never use it against bosses because if a lvl 110 walk on the GS circle and we are facing a lvl 140 boss… it OS me even with the attribute at max lvl. It might be good to have a combo between a skill from Paladin and GS.

Heres my skill idea:

its in alot of paladins skillset from other mmos.

Holy/God hammer type skill where you summon a huge light/spirit hammer from the heavens. and it looks like a huge illusion hammer smashes the ground in front of you.

Most of you will know what im talking about.

maybe it could do holy or spirit type damage.

maybe there could be more than one hammer so it could be an aoe, or it could hit more than once, or overheat.

So good

It’s a shame for tos, paladins being so underdeveloped.

Conversion in action.

@IMC just remove this skill from the game. Thank you

…what? Okay, lets get some things straight here. And this comes from a long-time Pally3Inqui who has ignored what others have said for the sake of Meta. I’ve had even a small thread months ago where we discussed what could have been done about Paladins.

  • Don’t remove Barrier from Simony. Instead, make the skill stronger. Simony’d skills take the level of the skill in, but Simony Spells do not have attributes on them. In most cases, alot of the Simony-capable spells don’t have much attributes on them for basic usage. While the archer damage reduction is okay, it’s insignificant for the most part and can be ignored. Nerfing affects everyone, buffing helps everyone and the Paladin.

  • What can you do to make Barrier have its own unique power to a simony Barrier? It’s naturally a defensive spell, so perhaps having it so when the Paladin is inside of the Barrier, their allies recieve % reduction in property damage as well. This would synergize well with RElements and I guess make Paladin’s weird Property damage mitigation side come fleshed out. That way people who actually bring Paladins.

  • Conversion is bad, but not because of the skill itself, which is mediocre at best. Conversion is bad, because while it has a tendency to bug out the game, majority of mobs in higher content have some type of INT based ranged attack. Finding melee mobs is suffering, and while you can capture INT attackers you don’t scale well with them; so objectively all you can do is find an Archer mob who can use your STR as best as it can.

Mind you Paladins are already defensive in nature as they are; it’s just patchworked and not too cohesive in kit. They’re objectively decent at killing demon and undead monsters, and otherwise have good turtling abilities in Barrier and RElements. They don’t nullify damage for the most part, they soften the blow as best as they can (opposed to Ausrine).

1 - Have a Paladin Attribute that autocasts Smite on % chance of auto attacks.

It’s filler, but it would save on SP costs and actually have an excuse to use autos, as most Clerics don’t at all.

2 - Change Conversion to condemn enemies to Demon types

This is an idea I’ve had for awhile, and simply it works like a small AOE Divine Stigma where you’ll mark an enemy a Demon. Therefore, you could temporarily make use of Smite and TU on it. Some people believed this is too strong of an ability to have, but I think it’s just right.

3 - Make Restoration have reduced healing intervals

It’s obvious, as the only reason anyone gets this skill is because it makes our natural heals slightly less buttcheeks. But if Restoration acted like the Squire buffs in a constant buff, it’d synergize quite well and give people a constant heal for simply being around the Paladin.

4 - Do as I said for Barrier

In all honesty, Barrier is quite the strong skill to make people go 3 circles just to be Pardoners for it. It should be that strong, as it is an investment. However, Barrier doesn’t feel like a barrier when mobs who resist KD can just waltz inside of it anyway. However I would not give it any damage augments; but rather I’d have it where if the Paladin stands inside his/her own Barrier, everyone inside the barrier receives a property damage reduction. It gives incentives to staying in the AOE and feels abit tankier that way.

Still alive? Good.

Oh you… long time no see.

Most swordies don’t even wanna taunt anyway. Might as well give their slots in ET to clerics. lol

Conversion is an amazing skill and shouldn’t be removed. I have been using Conversion since closed beta and have made many builds around the skill and guides.

Conversion is a combo ability and fully shines when paired with Oracle’s Change. Think of it like Wiz tree Cryo+Kino’s Ice Wall+Psychic Pressure.

Converted mobs with just Pally tree only serve a defensive purpose, take some aggro and damage that would be direct at allies. When paired with Oracle it becomes offensive, able to convert 1mil+ health mobs that hit extremely hard. Twist of Fate Oracle’s C3 ability can instantly convert high health mobs.

Also the maps without mobs able to be converted you can just play more supportive or use Red Orbs for Conversion.

Here is a vid I just made showing the combo:

Objectively there is not only STR Paladins, and those who are not INT are not putting a lot of points in STR.

It’s what is doing Aukuras no ?

Everyone insinde Barrier gains more Mdef, so no. And they already have Resist Elements as you said.

There is this attribute in the unused file, suggesting that Barrier has an attribute that will increase allies’ pierce damage by 10% per attribute level. This will make paladins more useful if it’s implemented.

https://tos.neet.tv/attributes/900090

Hmm… quite impressive wat you manage to do.
Even so, it’s not functional…
You can’t do dungeons with this, some may even bug.
Swaping maps will make you lose your minion.

Dont you like my suggestion for a skill that makes the paladin summons a minion of Light? :elephant:

Interesting.
Makes me wish of a skill like this in tos (for paladins):

Spear of Victory
male crusader, dfo

I don’t think revoming Conversion is a good idea
And neither is removing Barrier from Simony

-IMO,Conversion means forgive evils and
humanize them
And I think that is what true Paladins do
It shows that they are more than just worriers,they are also Clerics who have kindness and know forgiveness
And it’s a fun skill don’t you think XD

-You know what,if IMC really buffed Barrier like the way you said,Barrier skill scrolls will be more beneficial to Paladins!
Because they make you able to use Barrier one more time!
And no need to worry other players (not Paladins) will “steal” this skill again with the skill scrolls
Because the way you said to boost Barrier is to ADD AN ATTRIBUTE to it,and the players who don’t have the attribute won’t be able to activate it!
You can try use Cure skill scroll with your Swordman,you will find that it can’t hit as fast as the one your Cleric C2 with Cure attribute uses
That’s why I like the Attribute System -w0b
So to Paladins Barrier skill scrolls provide them a chance to use the buffed Barrier again,to other players it’s just another way to protect themselves and the quest NPCs

In all,I don’t agree some of your plans to boost Paladin
But the way you said to boost Barrier,it’s awesome
I think the easiest way to buff Paladin is to add some useful attribute,like what they did to Merkabbah
Adding more skills may be difficult,IMC may not consider this option

Hope Paladin will be great,sincerely

That’s IF you want to make the most out of this skill. All it scales on is your STR into the mob. Which, if you can grab a few Archer mobs, can be significant.

Aukuras does it. Squire’s Camp does it. Statue Zemyna does it although weakly. There’s no problem with adding more regen+ skills into the game.

MDEF was more significant when you could flat out 1 or shrug off damage for simply staying inside Barrier; although in places you want to use it, you simply want the reduction itself. It is worth noting that MDEF should apply before Property damage is applied on the busted damage formula.

But that’s a good aspect: Staying inside of Barrier for a buff. Barrier is more than a skill that simply keeps enemies away and should be treated as such. Like, for instance; here’s what IMC’s upto.

Barrier’s overall range was nerfed by about 60%, but you can restore it with an attribute.

This slaps Pardoners in the face while actually not buffing Paladin at all. This isn’t a buff, this is an overall nerf specifically aimed at the Pardoner culture who sell Barrier scrolls. I imagine TUndead may not be far behind. Considering the Kriv and Diev meta was heavily slapped as well, you could honestly expect more Paladins to pop out of the wood work. But this doesn’t make the class stronger, just more locked into meta.

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I think nerfing pardoners Barrier scrolls was a good move.
Parties being able to set up 5+ Barriers at the same time without even having a single Paladin in the group was kinda stupid and made many challenges way easier than they should be.

Pardoner scrolls should be neat bonuses, not make classes useless because the main skill you’d want them to be in the party for you can just do via a scroll.

I guess they could’ve made Pardoners be able to craft Ausrine scrolls for on-demand invulnerability for everyone and i bet some people would complain how removing/nerfing Ausrine scrolls would be “killing the Pardoner class”. :stuck_out_tongue_winking_eye:

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