Tree of Savior Forum

Sharing mobs and quest items

I would really like to see mob exp/loot shared as it is in GW2.

In GW2 anyone can attack any monster without worrying about KSing, stealing loot or anything. Everyone gets their share of the exp and loot (as long as they attacked the monster and dealt some baseline amount of damage to it)

I liked this because it promoted helping others with mobs (though in TOS, mobs die in a couple of hits…), and you didn’t have to worry about whether you got kill count for X quest. It clears up a lot of grief trying to get damage done on a monster to get it counted. And you could just kill whatever and grind your heart away without caring about too much.

Since there is such low mob density, only 1 channel at higher levels but still enough players to occupy many spots, a lot of people are pushing and shoving to get their mob kill counts and quest items done. This is really annoying especially with quest items that have a long respawn timer.

That brings me to the other thing, in addition to sharing mob exp/loot, quest nodes should also be shared. In GW2, there are harvestable material nodes all over the map, but they are instanced. So it doesn’t just disappear when a single player goes up to the point - that node is for EVERY player to gather.

1 Like

AMEN BROTHER!

Its an MMORPG with a community. You want to meet players because its beneficial. You dont want to solo and hope that people dont come into your map because they’ll Kill Steal your exp. >.>

Thats the problem I have with this game at the moment. GW2 has done so many things right, its hard not to compare. They have set a high standard. I’ll agree this aint some new fresh MMORPG, its more of a throwback with lots of oldskool elements. So my expectations are low. But small changes like this can really enhance the feel of the game.

Im trying to really enjoy this game. but I cant man. It’s bloody hard. I really wanna have this a game Ill be playing in the long term. but atm I dont see myself doing so. :frowning:

Yes, I agree. The nostalgia of RO that everyone’s banking on doesn’t necessarily mean it will be diminished with modernized changes. It can still be a RO throwback while maintaining QoL elements that don’t change the oldskool gameplay itself.

People love the grind and herding together groups of monsters to blast to oblivion with aoes (currently really difficult with crappy monster AI, but hey), and the grind was a big part of RO so instead of considering every map a solo battlefield against every other player, making the shared monster exp/loot would help everyone enjoy the grind that they so desire. So now when you see someone herding a large monster group you don’t have to think “darn that guy got all the mobs” you can go “sweet!!” and help out.

It spares people a lot of frustration.