Tree of Savior Forum

Shadowmancer C3 versus Featherfoot C3 [Suggest me]

I’m going to reset one of my wizard,
which one you guys think nicer? or if you guys have any thoughts on it?

  1. Shadowmancer C3 (Link3+Thaum1+Wiz2+War1)
    https://rjgtav.github.io/tos-database/simulator?tinyurl=yco56gsw

VERSUS

  1. Featherfoot C3 (Link3+Pyro3+Wiz1)
    https://rjgtav.github.io/tos-database/simulator?tinyurl=y7e4zj7m

VERSUS

  1. Shadowmancer C2 + Warlock 2 (Link3+RC+Wiz2)
    https://rjgtav.github.io/tos-database/simulator?tinyurl=ybdbugph

or is there a better one?

For build 1, at rank7, Featherfoot1 is better imo. FF curses give +50% damage to dark-type attacks. And you get self-heal, which is kinda nice.

Warlock2-Shadowmancer2 is also pretty good, but I can’t comment about it too much because I have not played it yet.

yea, I keep thinking about that, warlock 1 versus ff1 for that rank 7,
warlock 1 give 10%+ 30%(aslong got soul around) darktype atk, also that pillar dmg which is nice since i’m lacking other filler dmg.

while ff1 can give absolute 50% dark atk dmg aslong got curse, also some self heal.

then another thought, what if i party with another FF3? thats mean having that FF1 is useless during that circumstance.

I want SM3 because of that Infernal shadow and cap potential on lv15 Thorn.

thanks for feedback tho… love it

https://rjgtav.github.io/tos-database/simulator?tinyurl=ybdbugph

if i’m going with war2+SM2, it looks decent on paper too. but i’m not sure if i want that over Shadow infernal.

for build 1, i went pyro 2 sorc1 link3 full spr.

almost similar to my current SM3.
which is SM3+Sorc1+thaum3+link1+wiz2.
full SPR aswell.

but i want go full burst dpser.

I’d do something like this for WL2-shadow2 with that build: https://rjgtav.github.io/tos-database/simulator?tinyurl=y8vxppq8

-Lethargy is a good 1-pointer, it increases magic circle damage by 35%(if you buy the attribute), and also doubles earthquake damage.
-Unbind is not really needed. Or at least, I’ve never found a good use for it.
-Dark Theurge is a 1-pointer too. You only use to quickly buff yourself with Drain, not for damage.
-Mastema is must max imo.
-Invocation was nerfed a while a go, I don’t think its that good anymore. I’d rather get max Pole of agony.
Other than that, your skill distribution seems good to me.

In regards to the FF1, if your party has a FF3 then yeah, your FF1 rank is not really useful.

I play Wiz3-Ele3-FF1-Shadow3, its pretty good, can even run velco as Dps. Has decent AoE and great single-target dps. I had to put 100Spr to help with the Sp usage though, Int shadowmancer drains your sp very fast.

With a good party, each Shadow thorn 15 can do cap damagex2 even on World bosses and velcoffer.
Link to my build: https://rjgtav.github.io/tos-database/simulator?tinyurl=y9zvwrx6

The main complaint I have about Shadowmancer is that the costume minigame is way too hard, took me 6 months to get the special effect lol.

/sorry for the wall of text

What about invo’s attribute? That 30% bonus dmg on dark type atk seems good to get. But i m not sure if it procs with dark thurge, or only with spirits from defeated monsters. btw Curse is it really give 50% dark atk bonus? or its 50% mdef reduce?

Invo attribute isn’t really reliable since you won’t always have summoned spirits especially if you’re against bosses.

I would actually pick your first build but with ff3 instead of shadow3 and RC instead of thaum 1 leaving the swell buff to the dedicated buffers.

I personally think FF3 is the better choice despite the lack of range that thorn provides from SM3. You’d have better survival skills with levitate and bloodsucking plus you can help decrease some burden on your party’s cleric with blood curse. They both have similar skill sets with similar cooldown times too, difference is the fact that FF won’t really suffer with damage penalty against most of the high end bosses that are dark.

Just like WhiteDwarf said, Invocation is not reliable. Aganst bosses you won’t have spirits at all, while in crowded areas the spirits will just die instantly after hitting other mobs.

And curse debuff really increases dark type damage by 50%. If it was a mdef reduction, it would increase your damage by way more than 50%, and would be absurdly overpowered when considering many end-game bosses have a ton of Mdef. I think the only class that can reduce mdef by as much as 50% is musketeer.

but dark dont have penalty against dark. xD https://www.tosbase.com/content/img/mechanics/elemental_chart_en.png

yea my clan members suggesting me getting FF3 too, its kinda meta now, thats why i m trying to get more suggestion. What was i m thinking, since most party have FF3, with SM3 around, it could burst huge dps on the party.

also i m wondering if Shardstatue boss card have effect on Shadow Infernal, since its static and doesnt move. but chappa will always a winner anyway.

i see, right now i have mix feedbacks from various people.
some say its 50% mdef debuff, other says its 50% dark debuff.

yea musketeer’s serenity is just so good, but i think apraisal have similar thing too, but not by huge margin.

also about the invo, what i mean was the attribute, does it work with having dark theurg around?

That’s old info. All elements deal -25% damage against their own element, except for psychokinesis.
https://tos.neet.tv/misc/damage-compat

Another plus is you deal +12.5% damage against the basic elements.

I guess this is a valid point, but problem is you’d be reliant on having a featherfoot or bokor in the party.

It’s ultimately up to you but I find that the survivability of FF outweighs whatever pros of SM or WL has since you’d be lessening the burden on your party/cleric, hence you’d collectively have higher damage per second.

It doesn’t. It only works from spirits spawned by invocation.

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That is really bad.
It increases “Dark Property Damage” (the thing from Hats or Awakes) by 30%. Not the damage of Dark Skills by 30%. Even if you can stack a lot of Dark Property… still weak.

last time i checked, few weeks ago

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