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Party ranks - Depending on party time/exp gained, party would advance in ranks providing various perks - mainy better drop rate and exp rate every lvl, and at later lvls even bonuses to stats, def, att speed/cast time.
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Buffing INT - for now INT scales poorly and affects only matt. Comparing to other stats its - meeh - especially that most of spells dmg comes from base skill dmg and not from INT. It could affect also mdef or aoe ratio (like +1 every 100 points) or area of aoe (+1 every 200?)
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NPC Pardoners / Buffing Statues in towns - Could be great - esp at begginning cities.
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Different skill scaling for PvE and PvP and changing of several skills. Eg. Reflect shield would reflect good ammount of % (75%?) to the monsters and in PvP would be like 1/3 of that. Values may be different - just idea is ok imo.
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Subguilds - People could register the subguilds and friendly guilds so that they members could communicate easier - check its online members etc.
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Skill test area - Would be usefull before picking up skill or lvl it up to check its effectiveness/dmg increase. It would transfer us into separate zone and we could summon monster/s using NPC - of specific lvl/size/type or boss monster.
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Short Info above Nick - players can set up some info like “searching for party” - that people in area will see - no need for spamming messages anymore (not everyone is looking at party search - esp while already grinding).
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Templar - Battle Orders add also INT to surrounding pt members
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Better influence on companions - stat/skills during lvl advancement, some equipment
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------------------ Will add in the future -----------------
