Tree of Savior Forum

Separate the self buff effect of Swashbuckling into a toggle-able passive attribute

Swashbuckling has 3 effects:
(1) provoke up to N monsters in area.
(2) increase those monsters’ movement speed.
(3) increase caster’s maximum provocation count.

Right now Swashbuckling is bugged. Sometimes (3) is applied and sometimes not.
And when (3) doesn’t happen, provoked monsters can find no player character to chase.

My very amateur guess is that (3) is prone to get lost between other processes like (1) or (2).
This intuition comes from observing that Swashbuckling often functions correctly when monsters are scarce.

So then let’s have (3) as a passive toggle-able attribute. The duration is already longer than the CD so why not?

In short, please fix Peltasta :sad:

I already found a flaw in this approach. You can leave a peltasta c3 in active monster maps like Demon Prison and it’s a permanent mob magnet.

Maybe make a buff skill ‘Increase Provocation Limit’ that is maxed with 0 skill points like Summoning orders.
The duration & amount of increase scales with Swashbuckling level.

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