Swashbuckling has 3 effects:
(1) provoke up to N monsters in area.
(2) increase those monsters’ movement speed.
(3) increase caster’s maximum provocation count.
Right now Swashbuckling is bugged. Sometimes (3) is applied and sometimes not.
And when (3) doesn’t happen, provoked monsters can find no player character to chase.
My very amateur guess is that (3) is prone to get lost between other processes like (1) or (2).
This intuition comes from observing that Swashbuckling often functions correctly when monsters are scarce.
So then let’s have (3) as a passive toggle-able attribute. The duration is already longer than the CD so why not?
In short, please fix Peltasta