Irrelevant intro: I’ve been eager to play a Cleric since closed beta, but never got around to it, due to finding so many of its classes interesting and not being able to just pick one path out of it all (I want a Krivis/Bokor/Sadhu/Paladin/Pardoner/Oracle/Kabbalist all in one and all C3 as well ;O;…), as well as not being keen on making 5 alts of its branch like I did for wizard xDDD… I’ve finally picked a path I’ll just go with, cause it’s ridiculous that I even have a swordman by now but no Cleric (being known as a “never gonna play swordmen!” type of person xD…).
So.
The path is locked into the following classes:
Cleric1-Krivis3-Pardoner3-(if I ever get there, Taoist is obviously my next choice)
This is fixed. I know that lack of Cleric2 is stupid, as well as the other 2 classes being “eeehhhhh” in many aspects at the moment, and possibly not worth taking to C3, but let’s just say I’m doing it for roleplaying reasons.
The class choices is not what I’m asking for advice on.
For the stats, I am going to aim for a high SPR build, however with some noteworthy INT as well… maybe 3:2:1-SPR:INT:CON.
The heavy SPR is due to me wanting to make at least one character with SPR as the main stat, but also in order to boost any buffs Krivis/Pardoner get that scale off of it. The noteworthy INT is so I still feel some semblence of being a pseudo-wizard, with just the handful of damaging spells I get (if not sooner then some day as Taoist lol.)
Now, the part that I’m having some issues with is the skill investments.
Cleric C-shitty-1
3 essential skills I should “max”: Heal, Cure, SafetyZone.
1 debuff skill that I might want to at least get 1 point into: Deprotected Zone (I mean it does have SPR scaling, and the point of going SPR is to make use of all the skills that scale of it in my path xD… although I’ll probably never use it anyway, right?) Which of the other 3 skills would I reduce to 4 for this?
Losing a point in Cure loses additional damaging hits, a point in Heal brings my healfields down from 10 to 8 taking overheat into consideration… and Safety Zone is already terrible without the attribute as it is, so reducing that 10 blocks further doesn’t sound good either… No deprotected Zone I guess.
Krivis 3, aka “the closest to Thundermancer we got so far…”
-Zaibas 15 (I know it’s not that good against lots of mobs as say Flame Field xD)
which leaves 30 skill points.
I think it’s worth mentioning at this point, that I’ll play this character with a friend who’ll be doing a wizard build involving Cryo3.
I was thinking something along these lines for the other skills:
-Aukuras: 5
this looks like the only support/debuff skill where maxing it might actually get something interesting out of it? Or am I mistaken… is the accuracy reducing part of it great? I’d wanna dump more points into it, but as of now, this is the “leftover skill points”-skill in the build.
-Zalciai: 3
scaling from skill-level seems bad and doesn’t affect the actual SPR-based scaling, so even Lv1 should be enough…but I’d take Lv3 for the enchance atribute)
-Daino: 7?
Most unsure about what to leave this one at. Can 8 extra buff slots ever be “not enough”? I imagine people would roll their eyes if they ever happen to be grateful for me as a Krivis3 in their party, just to hit the buff-cap anyway from me having an “okay” amount of Daino rather than maxing this class-gimmick…or am I wrong and 7 or even less would be ok?
-Divine Stigma: 10
an all or nothing skill, since lower levels of it are shittier and last less as well, so I would only take this at Lv10 or not get it at all. Boosting mine and my wizbros INT by 78 for 15 seconds every now and then sounds okay to me.
-Melstis: 5?
the only C3 skill of Krivis…you’d think it would be its main selling point or something. As I understand it, while using it the character is basically not being able to do anything else, while the SP are getting drained, right?
So it’s good for proloning nice buffs like RunningShot in certain situations I guess.
But I noticed the duration after like Lv3 is longer than you have SP for. Are you supposed to recover SP while using it to make full use of it? xD
So to sum this up:
-unsure about final Daino level
-dump more pts into Aukuras?
-Divine Stigma, keep or drop completely? leaning towards keep though…
-maybe lower Melstis?
Pardoner C-wtf-3
Everyone and their mother uses this class almost exclusively for:
-Priest buff Shop
-making scrolls
-getting C1 for prolonging debuffs and a short mdef buff
neither of which even really require anyone to take a full 3 circles of this. Which is why (despite dropping a C for a Cleric2 looking tasty and useful as f**k) I’m going for it!
So let’s take a look at the terrible skill selection here.
-Simony: 0
Only scrolls I’d be crafting is Aukuras and Zalciai (which no one would ever want without the atributes anyway), as well as Daino-scrolls (which I’m sure enough people are doing already…or is there a a potential demand for Daino15 scrolls once R20 rolls out and every class has 40 buffs? 8D…)
-Spell Shop: 0
I got none of the priest buffs that can be sold, so this ain’t your NPC-looking Pardoner character!!
-Decatose: 1?
melee skill with bad scaling but a 1500 base atk… maybe that one point for shits and giggles, throw some money in mobs face when I got nothing else to do? xD
-Discerning Evil: 15
Now this is like the only actually good skill in this entire class right there. Prolonging harmful effects for 30 seconds sounds interesting.
But…looking at that atribute adding 4 targets…it only works on 5 targets maxed?
Well there goes my idea to keep over 9000 mobs that got sucked into Frost Pillar frozen forever.
Also, since the CD is shorter than the duration… can you prolong the debuffs indefinitely??? (Lv14 would also suffice then I suppose)
-Increase MDEF: 10?
One of the few mdef buffs we have so far, and it scales off of SPR!
Since the meat of it comes from SPR, I figure the mdef from levels 10+ isn’t really worth the points.
But my gripe with this skill is its uptime. 45 seconds with 87s cooldown, ugh. So you can only have this MDEF buff up half the time? Considering we’re starting to see new equip on ktos that also have like 400mdef each, this skill starts to look less and less impressive the longer I look at it… anyone have any input on its usefulness?
-Indulgentia: 15
Hooray, finally another damaging spell!
Looks like an upgraded Cure…but it consumes silver with every use? wtf xD. Better max that so it’s actually doing the most it can if I actually use it.
-Oblation: 6
Someone clear up for me what this is please.
You set up a garbage can and people throw their equip in like they would selling it to an NPC?
Anyhow… figure I’d get it to Lv6 for that (hopefully relevant) boost to Indulgentia? lol
So I guess in general I’d love to hear experiences from anyone whos played PArdoner beyond using it as a buff-vendor, and clear up if I misunderstood or missed some aspect of a skill…
:B

