Tree of Savior Forum

Seeking advice for Krivis + Pardoner skills

Irrelevant intro: I’ve been eager to play a Cleric since closed beta, but never got around to it, due to finding so many of its classes interesting and not being able to just pick one path out of it all (I want a Krivis/Bokor/Sadhu/Paladin/Pardoner/Oracle/Kabbalist all in one and all C3 as well ;O;…), as well as not being keen on making 5 alts of its branch like I did for wizard xDDD… I’ve finally picked a path I’ll just go with, cause it’s ridiculous that I even have a swordman by now but no Cleric (being known as a “never gonna play swordmen!” type of person xD…).


So.
The path is locked into the following classes:

Cleric1-Krivis3-Pardoner3-(if I ever get there, Taoist is obviously my next choice)

This is fixed. I know that lack of Cleric2 is stupid, as well as the other 2 classes being “eeehhhhh” in many aspects at the moment, and possibly not worth taking to C3, but let’s just say I’m doing it for roleplaying reasons.

The class choices is not what I’m asking for advice on.

For the stats, I am going to aim for a high SPR build, however with some noteworthy INT as well… maybe 3:2:1-SPR:INT:CON.

The heavy SPR is due to me wanting to make at least one character with SPR as the main stat, but also in order to boost any buffs Krivis/Pardoner get that scale off of it. The noteworthy INT is so I still feel some semblence of being a pseudo-wizard, with just the handful of damaging spells I get (if not sooner then some day as Taoist lol.)

Now, the part that I’m having some issues with is the skill investments.

Cleric C-shitty-1

3 essential skills I should “max”: Heal, Cure, SafetyZone.
1 debuff skill that I might want to at least get 1 point into: Deprotected Zone (I mean it does have SPR scaling, and the point of going SPR is to make use of all the skills that scale of it in my path xD… although I’ll probably never use it anyway, right?) Which of the other 3 skills would I reduce to 4 for this?

Losing a point in Cure loses additional damaging hits, a point in Heal brings my healfields down from 10 to 8 taking overheat into consideration… and Safety Zone is already terrible without the attribute as it is, so reducing that 10 blocks further doesn’t sound good either… No deprotected Zone I guess.

Krivis 3, aka “the closest to Thundermancer we got so far…”

-Zaibas 15 (I know it’s not that good against lots of mobs as say Flame Field xD)

which leaves 30 skill points.
I think it’s worth mentioning at this point, that I’ll play this character with a friend who’ll be doing a wizard build involving Cryo3.

I was thinking something along these lines for the other skills:
-Aukuras: 5

this looks like the only support/debuff skill where maxing it might actually get something interesting out of it? Or am I mistaken… is the accuracy reducing part of it great? I’d wanna dump more points into it, but as of now, this is the “leftover skill points”-skill in the build.

-Zalciai: 3

scaling from skill-level seems bad and doesn’t affect the actual SPR-based scaling, so even Lv1 should be enough…but I’d take Lv3 for the enchance atribute)

-Daino: 7?

Most unsure about what to leave this one at. Can 8 extra buff slots ever be “not enough”? I imagine people would roll their eyes if they ever happen to be grateful for me as a Krivis3 in their party, just to hit the buff-cap anyway from me having an “okay” amount of Daino rather than maxing this class-gimmick…or am I wrong and 7 or even less would be ok?

-Divine Stigma: 10

an all or nothing skill, since lower levels of it are shittier and last less as well, so I would only take this at Lv10 or not get it at all. Boosting mine and my wizbros INT by 78 for 15 seconds every now and then sounds okay to me.

-Melstis: 5?

the only C3 skill of Krivis…you’d think it would be its main selling point or something. As I understand it, while using it the character is basically not being able to do anything else, while the SP are getting drained, right?

So it’s good for proloning nice buffs like RunningShot in certain situations I guess.

But I noticed the duration after like Lv3 is longer than you have SP for. Are you supposed to recover SP while using it to make full use of it? xD

So to sum this up:
-unsure about final Daino level
-dump more pts into Aukuras?
-Divine Stigma, keep or drop completely? leaning towards keep though…
-maybe lower Melstis?

Pardoner C-wtf-3

Everyone and their mother uses this class almost exclusively for:
-Priest buff Shop
-making scrolls
-getting C1 for prolonging debuffs and a short mdef buff

neither of which even really require anyone to take a full 3 circles of this. Which is why (despite dropping a C for a Cleric2 looking tasty and useful as f**k) I’m going for it!

So let’s take a look at the terrible skill selection here.

-Simony: 0

Only scrolls I’d be crafting is Aukuras and Zalciai (which no one would ever want without the atributes anyway), as well as Daino-scrolls (which I’m sure enough people are doing already…or is there a a potential demand for Daino15 scrolls once R20 rolls out and every class has 40 buffs? 8D…)

-Spell Shop: 0

I got none of the priest buffs that can be sold, so this ain’t your NPC-looking Pardoner character!!

-Decatose: 1?

melee skill with bad scaling but a 1500 base atk… maybe that one point for shits and giggles, throw some money in mobs face when I got nothing else to do? xD

-Discerning Evil: 15

Now this is like the only actually good skill in this entire class right there. Prolonging harmful effects for 30 seconds sounds interesting.
But…looking at that atribute adding 4 targets…it only works on 5 targets maxed?

Well there goes my idea to keep over 9000 mobs that got sucked into Frost Pillar frozen forever.

Also, since the CD is shorter than the duration… can you prolong the debuffs indefinitely??? (Lv14 would also suffice then I suppose)

-Increase MDEF: 10?

One of the few mdef buffs we have so far, and it scales off of SPR!
Since the meat of it comes from SPR, I figure the mdef from levels 10+ isn’t really worth the points.

But my gripe with this skill is its uptime. 45 seconds with 87s cooldown, ugh. So you can only have this MDEF buff up half the time? Considering we’re starting to see new equip on ktos that also have like 400mdef each, this skill starts to look less and less impressive the longer I look at it… anyone have any input on its usefulness?

-Indulgentia: 15

Hooray, finally another damaging spell!
Looks like an upgraded Cure…but it consumes silver with every use? wtf xD. Better max that so it’s actually doing the most it can if I actually use it.

-Oblation: 6

Someone clear up for me what this is please.
You set up a garbage can and people throw their equip in like they would selling it to an NPC?
Anyhow… figure I’d get it to Lv6 for that (hopefully relevant) boost to Indulgentia? lol

So I guess in general I’d love to hear experiences from anyone whos played PArdoner beyond using it as a buff-vendor, and clear up if I misunderstood or missed some aspect of a skill…

:B

First, you should mention about the focus on your build. Are you the PvE guy or PvP guy? Or some builds are focus on different goal; like money making, world boss hunting or some other specific roles. Some one even mention some specific classes that they want to have in their builds. Without this focus, every one will comment every way their want.

I can say you can pick 15 Daino on Krivis and 15 Simony, so you can be the scroll seller.

Or I might say you should go for Bokor > Pd, so you can do more DPS as the meta are now.

Or If I think about Taoist’s rain to boost Zaibas, I will say you should step away from Pardoner and pick some DPS classes to max you damage output.

See picture for my input.

Only daino 15 has a bit of merit.
Rest has been answered enough times to not be worth the repetition.

You might not read my line carefully. I just say the build should have a focus. The rest are just some examples for what people might say.

Wasn’t a reply to you, but to the topic creator.

Sorry not sure how I missed that (at least I had the sentences formed in my mind XDD)

The main aim would be “just playing through the game with an alt”, with the goal of “reaching Taoist with that shitty path”. So basically PvE.

It would not be money-making (I’d make a doppel or a warlock or something for that). And I figure ET is out of question anyway.

And it would also not be intended for PvP…at most it would be used for some GvG, when I’d be tired of participating in it with more viable chars or something…

But as a Krivis3/Pardoner3/(Taoist), if I did want to use it for serious GvG, how would it affect the build? I’m open to tweaking it towards it if there was something that could possibly be of value in that department that I’m not already getting if I don’t take GvG into consideration?

Yeh if I wanted to completely focus on dps, I’d make a whole different character Dx

Ok, thanks.

If you want to do the hard way, I wish you luck on the grinding paths.

After that, I hope you are ready for the hate on your build. A lot of curses will go to you along your way to your achievement but I hope you can feel its worth.

The advices I can tell are as:
You will not have enough spells to rotate for a long time, so don’t under estimate your melee attack. Your mace and danger should be better than staff type weapon.

Indulgentia will do a lot less damage than Zaibas. Indulgentia’s damage is not reliable.

Discerning Evil will not do you good because Mobs die so fast and you have hard time in boss fight any way. I don’t sure that mace stun and Descerning Evil still work on boss, or not.

Yeh, thanks.

Im wondering one thing atm though. Would Pardoner3 be good on ANY build at all? I mean does Pardoner3 equal awful character no matter what?

Buff shop is capped for skill points at 5, so c3 does nothing for buff shop money alts (can still benefit from divine might though).

So the only merit to going c3 pardoner is to have a hipster build or to make lv15 scrolls of something before you realise nobody’s going to buy them reliably for you to make enough money to care.

But I think the problem here is that you don’t fully understand the capabilities of krivis (neither do I), so I think all you need is a little more opinion before you make your own decision about what to do.

In terms of PvE, krivis 3 is attractive because of melstis. Melstis as you already understand prolongs buffs with durations on them so that the duration stops ticking down, effectively extending it.

You can pop an alch SP potion before you use melstis to be able to regen SP while you’re channeling it. You cannot use potions during melstis so you have to use the potion before you start channeling.

As far as I can tell, every buff with a counter is going to be affected by melstis. That means strea troth, safety zone and counter spell don’t benefit because they don’t have a counter, but literally everything else does. You already mentioned running shot, but there’s also retreat shot to consider, steady aim, cleave +50 crit rate, stone skin, ausirine…and everything else that doesn’t even compare to the phys or mag atk% card buff.

For this reason, krivis 3 can be a great support for specific scenarios where you don’t have to be on the move. If you need to stick in one place for a very long time, divine might from cleric 2 would help to add 5 seconds so that the downtime is even less.

Otherwise, you can get more hits on zaibas which will be great for taoist.

As for divine stigma…I don’t see the appeal. With transcendence and everything the atk divine stigma provides now isn’t going to amount to much. It probably doesn’t add that much dmg to summons either. Unless they buff it, it’s just going to fall off. (It also takes a first row buff slot although that shouldn’t be a problem.)

Instead, you could have lv15 aukuras, which when paired with squire food buffs, allows for hp regen ticks every second. This would be great for a tank, but probably isn’t life changing for anyone else.

Otherwise, dump more into daino. 5 might be enough for some parties, but the moment you get paired up with classes like thauma you’ll want more. I think 9 is a pretty safe bet for our current cap, but you’re free to go beyond that in the event rank 9 and 10 brings more first row buffs.

If you ask me, 100 crit atk missing from zalciai isn’t the end of the world, so even 1 would be fine.

So krivis has some niche support options and zaibas for int builds. The problem is you want to split between SPR and INT. Granted, zalciai has been nerfed in kToS so that crit res doesn’t drop below 0, so only a certain amount of SPR is going to be necessary to make the most out of zalciai, but that means whatever INT you have leftover isn’t going to make for a stellar zaibas.

Of course, if you don’t mind enhancing a superior corona rod high and transcending it to the max, follow your dreams. Only money is the limit.


As for pardoner, you may as well put some points into simony, like 3 so you can make lv3 daino scrolls. If the people with pardoners quit the game, that’s less scrolls in the market. It’s not like your skill points are tight with pardoner, and maybe it’d be nice to have for alts.

Indulgentia is just a single hit on enemies. IMO, disregard it as ever having done damage, and treat it like an emergency debuff-cure button. If you really want to lure mobs, take one of those quests that makes mobs auto aggro you or find a pelt.

Oblation is like begging, except people “sell” to the box for like 80% of the value, and supposedly all a pardoner can do is leave the items in there for damage boost to indulgentia (each item count is supposedly 1…so the dmg is still going to be awful unless the max item count doesn’t work and you get lots of people to dump tens of thousands of items inside), or “sell all” which I assume nets you the other missing 20% of the item value.

Decatose…I can’t comment much on, but supposedly it could work well with linked mobs. Other than that the default dmg it deals looks pretty awful.

Increase Magic Defence may as well be a point dump. Each point is another direct 15 magic def, and from my experience some bosses in PvE content have large damage modifiers that apply after the whole atk - def calculation. It might not apply to all bosses, but just remember that the new shields with magic def still only have 1 gem slot, and nearly every physical dps needs to max their crit rate as hard as they can so they’ll probably still opt for shields with 2 slots unless they really hate dying. Not like you have anywhere else to put points. How effective this skill is will probably depend if you’re full SPR or not, and the sort of content you’re facing.

Discerning evil does only have a target limit of something like 5 or so with the attribute, and the range itself isn’t that wide so they’d have to be in front or a little to the side of you at least.

The kicker is that you can probably extend the duration of everything that has a counter. No magically extenduring cure or carnivory, but you can extend seemingly any other debuff you can think of. Spear lunge, cleave slash debuff, wugushi poisons, exorcism, incineration, armor breaks, staggered (from block), swashbuckling, etc.

People are hyping 1 circle of pardoner before plague doctor as the new meta or something because you’d be able to extend your own debuffs as well as other team mate debuffs at come at rank 8 like the dragoon c2 one and butt stroke.

At pardoner 1 with divine might, you’d only be able to extend 12 seconds, so with a cd of 25 secs a debuff would need to last at least 13-14 seconds by default for you to be able to extend it indefinitely without the use of the skill again. At pardoner 2 with divine might, you can extend 22 seconds, cutting it to only needing to last 3 seconds.

…but then that’s where pardoner 3 seems a bit overkill. There aren’t many debuffs I can think of that last less than 3 seconds. Some only last 5 seconds, but I think if you’re quick enough, even without divine might you can still extend them when they hit “0”.


I think pardoner 2 can make for some interesting support capabilities, especially since very strong debuffs are on the rise. A mix of krivis and pardoner could effectively create someone who can extend all of the bonus dmg debuffs on the boss and keep up atk% card buffs for the most damage. However, you’d still need safety zone, strea troth, or most optimally ausirine to perform melstis safely for a long time. (Supposedly, you can melstis the invincibility from revieve but that seems a little risky to me.)

I don’t think pardoner 3 is optimal for any sort of support build though. I think something like plague doctor could benefit a build with pardoner because you’d gain access to pandemic and DoT debuffs.

Pandemic still only works on certain debuffs like hexing and freeze, but it opens up the possibility of discerning evil on frozen mobs + pandemic = lots of mobs frozen for 15+ seconds. If they’re all spread out and you don’t have a linker though, that might not be that useful.

Then, there’s the issue of plague doctor being r7, meaning you’d have to delay it or forego something. Cleric 1 means your safety zone is pretty awful, your heals are insufficient and your cure feels lacking. Krivis 2 would mean you can’t have melstis, and pardoner 1 would mean you wouldn’t be able to keep many debuffs on indefinitely, but at least prolong them so they have a high uptime as long as they’re refreshed.

At the moment taoist has no real buff skill, and I don’t know if there will be one in the future. For now though, I would say pardoner isn’t a very good fit to taoist specifically, but taoist works better with krivis 3 for damage purposes.

You need to think about what you want out of your cleric, and then see what the best way of achieving that is. Maybe your goal is not the meta or the most optimal support or DPS build, but if you’re going for something specific you may as well be effective at those one or two things that you can do. Just don’t expect to be able to heal a party with lv5 heal alone.

1 Like

Thank you for that elaborate and thorough reply, it’s really helpful ^ o ^

Really leaning towards Cleric2+Krivis3+Pardoner2 now (it does defeat the whole speshul-snowflaek premise of making a build out of “it will have Pardoner3 in it” of course…). Since seriously, the only thing gained by Pardoner3 whatsoever boils down to things like… an Oblation atribute that boosts Indulgentia, which is apparently garbage to begin with XDDDD

Meanwhile every skill point that would go into Cleric2, adds so much goodness in comparison (Divine Might, Safety Zone being good, Heal amount becoming noteworthy, even the scaling of Cure as a damaging spell is amazing when put next to Pardoner3)… it makes me wonder if they even considered Pardoner C3 a finished class circle or if they just gave it something so they could move on to other classes…

They keep buffing lower classes like Peltasta, especially to make their latter circles actually worthwhile on top of the obligatory nature of its basic circle…so maybe some day they’ll work their way up to Pardoner and make its C3 relevant?

But even assuming it will get buffed sooner or later…without adding new skills, what could they possibly do?

Change how Indulgentia works? (considering they’ve just “fixed” Exorcism on Priest to where that class now has a holy element Fire-Pillar-like skill, this seems like at least one realistic possibility I’d say)

I think I’ll go with this build in mind, and since it’s a side-character, I’ll probably be playing it so slowly, that by the time I get to being Cleric-Krivis3-Pardoner1, SOMETHING will have changed…and if not, my mind will and I’ll just go with more Cleric and Druid or something.

Probably dropping Divine Stigma as you suggest, it gives much more breathing room for that healing fire ;O

Again thanks for taking your time for such a long post in a topic about some doomed-to-fail alt build :>

I main monk, I’m an expert at sub optimal and purely fun builds.

But yeah once you get to playing your cleric you’ll understand a lot of things and probably even disagree with some of what I’ve posted, but that’s fine because it shows you’re at least developing some sort of personal preference.

Just remember aukuras does have a pretty lengthy CD with no overheats so decide if you like it first before investing heavily. Squire food buffs aren’t that common since they cost and normal HP regen won’t replace traditional heals in most cases.

what about miko which is supposed to be released soonish

May very well be that the “cryo3 buddy” will be willing to change the plan to play along this char as a squire3 instead before even considering aukuras+food combo ;D

As someone with a pardoner3 let me debunk a few things that you dont know about.

Simony. Get at least 1 rank of it. If you dont plan on making any scrolls thats fine but 1 point enables the dispeller attribute.

Decatose is good for it’s 10% chance of autokilling non boss monsters. Using it on bosses can bug the loot you get from it and thus losing you cubes so i suggest not to use it on bosses ever.

Yes, discerning evil can keep something debuffed indefinitely once its passed the 20 second cooldown mark. Works great with PD but you yourself would need to remove a circle to even benefit from it thus making you just for supporting your allies.

Magic Defense is huge in pvp and pve alike. Sadly with a build like this, you wont be taking much if any spirit so its basically wasted points for you. That said, 10 seems resonable.

Indulgentia is nothing like cure. The only thing remotely close to cure that indulgentia brings is removing debuffs from your allies on your screen. Has a 30 second cooldown and the damage is mediocre at best. Its hardly worth 15 points.

Oblation is bugged. Flat out. The attribute does not do what it says it should do. What it should do is add 1 point of damage for every slot taken in the oblation box. What it does is if you have anything in the box, you get 1 damage more for indulgentia. Capping at +1 damage no matter how much is in the box.

In short, i dont suggest it since the class is bugged and broken in many places. It has no use in pvp and has little use in pve besides extending your allies debuffs.

2 Likes

And here I thought that attribute would come with the class already O_O

@ Decatose, good to know. (has anyone reported that via ticket yet? :D)

Indulgentia sounds like it would get buffed hard some day, and if there is even bugs with atributes that are specifically about boosting such a failure of a skill… the devs would have to pretend that Indulgentia is OP to just do bugfixing and move on to buffing Druids dps or something, right? So that makes me more hopeful that it will some day be good (but of course I wouldn’t invest much into it before that does happen…if I get that far sooner xD).
I mean how could an R5 skill be worse than a skill of the same concept (curing allies) the same classbranch gets at R1?

+1 damage. You gotta be shitting me XD -Pardoner confirmed for most neglected class ever-

Appreciate your input, thanks :DD

And as a heads up, these bugs and what not have been in the game since icbt2.

Indulgentia does moderate damage to holy weak monsters and ghost armor class monsters. Otherwise its barely even noticable. Would get more damage from a single auto attack from a priest3 or a tick of zaibas from a krivis. Although, it does cure up to level 2 debuffs (hexing, incinerate etc) but you really dont need 15 points for that kind of coverage.

I love my pardoner but it is basically dead weight in anything it does.

EDIT: Oh, about tickets being sent in. I havent personally but i can assume other people have.