Tree of Savior Forum

🌱 [POLL] What do you think will happen to iTOS PC once TOS Mobile Remake comes?

  • IT WILL GET BETTER - the game will attract more players through the promotion and wider target market of its mobile version; IMC will have funds from the mobile version to spend on improving the PC version;
  • IT WILL DIE - the mobile version will be the last nail on the iTOS PC coffin; IMC realizes they’re getting better ROI on the mobile version and will shift all their resources towards it, leaving the PC version to succumb to an eventual death;

0 voters

For those who don’t know about the mobile remake:

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buddy the thing is why would anyone want to play an MMO on their phone…
Bad idea imc plz don’t do it
but you know what if it means it’ll give imc higher budget so they can make a quality game then oh well…

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That’s what I kinda hope as well on a positive note.

Considering they already have existing assets mostly from the PC version, it’d be cheaper for them to come up with the mobile version - the same for when they start making updates and adding more content later on as creating new assets would be usable on both.

I think it makes sense and is a good strategy.

What I’m afraid though is what’s on the other side of the fence.

What if they get tempted of the ROI that the mobile version could bring? What if what they’re doing now with the PC version is to extract the last drop of $$$ from the remaining paying players - an approach which is not something new in the MMORPG scene?

and don’t forget a class reset, imc REALLY should give us a class reset i think almost everybody have a character sitting there at lvl 230 because it bores you and just wish there was a 2-3 circle class reset.

HAHAHAHA dang, thanks for the good laugh man! :joy_cat:

Mobile Remake will definitely bring in far more money than the PC version. The mobile market is very very accepting of p2w cash shop which is the point of introducing the Gacha system in the first place.

Can we have more poll options
Like when you mention IMC will shift their PC resources to the mobile version, um what resources are those exactly? There is 0 in-game support, all tickets regardless the topic are handled by an automated system, there are 0 GMs, on Klaipeda we see an GM for approx. 2-5 minutes once every 2-3 weeks. We still have signs and titles in Korean after patches, they are literally paste/copy patching info from ktos.

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Primarily, dev time/resources. I do understand and agree on your stance regarding the patchy on-off support they’re doing, but I really don’t hope they’d get any better even with the mobile version.

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even supposed-casual game Clash of Clans sold for 10 billion USD, can IMC match that? huehuehue

possible if IMC manages to fix its core issues which is impossible for them. huehuehuehue

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On a third world perspective, I dont see people playing it here, as most places doesnt have wifi access and if they did theyre not enough to support a smooth gameplay, so one would really need to make an effort to actually play it, be it using mobile data or actually playing tos mobile on your home, with that said, I’d stick with the pc version.

Mobile prolly diff game. ToS barely runs on PC, what makes you think you can play it off your phone?

Here in PH (which is also considered a third-world country) I expect it to be opposite of what you say.

There are significantly more people w/ mobile devices but with no PC than those with both.

From what I’ve observed, TOS actually only eats very little uptime data and they “probably” can even make that lesser on mobile.

Connection isn’t really a problem here anymore as wifi hotspots are almost everywhere (at least in urban areas) and data plans are becoming cheaper and more easily accessible.

Unless you really want to be competitive which is a funny thing to say for a mobile game (Vainglory being an exception but it’s a MOBA anyways), I think the TOS mobile version can work.

Most mobile gamers I know are considered casual gamers (most usually have regular jobs and just game whenever they can) yet they are super-willing to go P2W for anything the logic being “why waste time when you can buy it”.

Hell, some people here will trade IRL stuff and money for CoC accounts.

How the dev and publisher delivers it to the platform would be the deciding factor of its success.

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Just a hunch - different engine? Perhaps they finally realized that the current engine they’re using is already outdated and maybe too costly to optimize for modern PC hardware? Maybe they now consider optimization as a core priority instead of a post-release task when tackling the mobile port?

A5) We are using the internally developed engine which has been in use and updated since the start of “Granado Espada”. This engine was customized to meet the needs to express the impressions of 2D characters, hand drawn art and etc. Except for the graphics side of the engine, we are using the same engine which is being used to develop “Wolfknights”, the other game that we are currently developing.

Also, we’re talking about two different platforms here.

The infamous Arkham Knight console-to-PC port might ring a bell to you. The console version worked well but the PC port was sh*t.

Strictly talking PC-to-mobile, a good example of a port gone right would be Star Wars KOTOR. As for MMOs, Dragon Nest seems going a similar route as TOS:

Anyways, the mobile version of TOS seems simplified.