Secret / Extra Attributes
I was just thinking… why not? Makes some quests, hunts or other things to get secret / extra attributes to your character.
Example:
Swordman:
Tenacity (Max Attribute Level ?):: Reduce stamina consumption when sprinting.
Monk:
Fist Mastery (Max Attribute Level 5): When using nothing in both hands gets attack based in your base level (20% per attribute level) and give bonus 2% per attribute level in the monk skills.
Two Hands Mastery (Max Attribute Level 1): Allow attack with both hands in the normal attack when the monk is using nothing in the both hands.
Skill Combo (Max Attribute Level 1): Allow the monk connect your skills Double Punch → Hand Knife → Palm Strike → Energy Blast. When Energy Blast used in the combo the skill have no cast time.
Wizard:
Life Convert (Max Attribute Level 1): Receive a skill to convert the 5% of the HP to receive the amount in MP. (Example:10.000 HP * 0,05 = 500 MP) Need some cooldown too.
(Remember this is an example)
Dungeon / Missions / World Boss Boxes
I have nothing in mind but I think it would be interesting if you pay the 5~10x the reopen amount
to can select the item what you want to receive, good for new players and reduce a little the
inflation (or no).
Creates a dungeon menu then you can enter in the nearest dungeon entrance (like mission).
About Magic
Create some things: Magic Block and Magic Evade, but allow critic (preference less than physical critic) then need too: Magic Critical Resistance, Magic Critical Attack and Magic Critical Rate.
Why less? Because have large amounts of magic that gives several debuffs.
Or leave as is currently.
Skills Revamp and balancing
Obviously one of the most difficult parts of the game “The Balance” have some useless skills that need a remake, an attribute or balancing that one skill need to turn a useless skill to usable one, but have a large number of skills to check.
In mine opinion some useless ones:
Unlock Chest: Really I don’t find chests that need of this or I have a bad luck to find these ones.
Gematria, Notarikon, and Reduce Level: In some cases can be useful but have better skills to choice. If calculates current HP/MP and then based in the calculated number gives a buff (any buff of any class) or a debuff (with less chance and any class too) and if used into enemy have more chances to give a debuff that a buff. With time and level affected by skill level.
Magnos Exorcimus: Hard to use it would be better if could conjure in the ground and have a chance to cause Exorcise status when receive damage.
Merkabah : Have a good damage but every time I uses this one the monster appears out of nowhere and destroy my Merkabah, need one attribute to explode him when attacked (with less damage).
I only remember these ones.
And fix the arrow crafting bug this one is annoying.
