Tree of Savior Forum

Scout rework suggestions


WARNING: BIG WALL OF TEXT INCOMING!!!
Also, english is not my native language, sorry for any grammar mistakes


Since I begin playing TOS, i had huge interest in Scout class, and now it’s my favorite class!
The concepts of stealth, support and combat skills are amazing, but only the stealth part is noticed and also the only one working well.

Another thing that makes me sad about the scout class is the

“Pick Scout C1 for almost 100% uptime cloaking"
or
"Pick Scout C3 for Split Arrow for grind”

Ok, there are the combat and stealth concept, but where is the support part? It should come from Camouflage, Flu Flu, Perspective Distortion and Scan, but these three skills are the most underused of the entire class.

So my intention is to make Scout C2 / C3 viable not for Split Arrow only, but also offer something great in return like most of other classes on archer tree and open more ways of playing as a Scout.

I’m only suggesting changes on current skills, not new ones.

So here it is:


Camouflage

Current

Hide on a barrel to protect yourself from physical attacks

Max lv: 5
Block Count: 5 * Skill lv [25 at max lv]
Move speed: (10 * Skill lv)% [50% at max lv]
Cooldown: 76

No attributes


Suggestion

Hide on a barrel to protect yourself from physical attacks, you may attack while hidden

Max lv: 15
Block Count: 3 * Skill lv [45 at max lv]
Move speed: (6 * Skill lv)% [90% at max lv]
Cooldown: 80

Attributes

C2:
Camouflage: Magic block
Max level: 10

Blocks magic attacks at 10% chance per attribute level, blocked magic will impact on block count.

C3:
Camouflage: Stealth
Max level: 1

When exiting the barrel, automatically casts a lv.1 Cloaking without attributes


A few changes on Camouflage to make it more appealing.

Nerfing the base stats while buffing the scale, it nerfs the Scout C1 while buffing Scout C2 / C3.
The “attack while hidden” part would work like Rogue’s Burrow, where you can still use some skills beside Perspective Distortion while hidden, so it compensates the nerf on move speed and block count by increasing the combat power.

On Scout C2, it’s possible to block magic attacks (after some investment) making it way more interesting for self defense and tank some magic mobs or magic attacks on pvp.

On Scout C3, you become a master of stealth, you can get in and out of your barrel without being seen, allowing lots of playmaking in grind, Earth Tower and pvp.

What would Scouts gain from this?

With a high level Camouflage, Scouts can become supports on grind by holding the aggro from both physical and magic mobs while at same time being mobile and deal damage with a few restrictions.


Flu Flu

Current

Fires a musical arrow, enemies nearby will be afflicted with [Fear]

Max lv: 15
Attack: 112 + (37 * skill lv) [666 at lv 15]
Attacked Targets: [Fear]+[Confusion]
Number of targets: 5
Duration: 8 + (skill lv / 5) [11 at lv 15]
Cooldown: 61

Attributes

C1

Enhance and increse debuff count


Suggestion

Fires a musical arrow, enemies nearby will be afflicted with [Stun]

Max lv: 15
Attack: 80 + (25 * skill lv) [455 at lv 15]
Attacked Targets: [Stun]
Number of targets: (skill lv) [15 at lv 15]
Duration: 1 + (skill lv * 0.4) [7 at lv 15] (halved on PvP)
Overheat: 2
Cooldown: 80

Attributes

C1

Enhance

C2

Flu Flu: Duration
Max lv: 5

Increses the stun duration by 0.2 per attribute level

C3

Flu Flu: Decrease defense
Max lv: 10

Decreases the physical and magic defense of enemies afflicted by Flu Flu by 12%, increases the effect by 2% after lv 2.


With these changes, I want to make Flu Flu a viable pick, not only the lv.1 just for the ignored debuff and terrible scaling. By changing the debuff from fear and confusion to stun (which is way more reliable), nerfing the damage, increasing cooldown while increasing the scaling on the debuff duration and count, support Scouts will have more options to help your allies while also adding it’s combat power not on damage, but on utility (which Scout is lacking now).

It’s about nerfing damage and buffing utility.

The attributes on C2 and C3 is to encourage Scouts who want utility to keep going on further circles of Scout while leveling Flu Flu.


Flare Shot

Current

Max lv: 15
Attack: 118 + (34 * skill lv) [628 at lv 15]
Duration: 10 + (skill lv) [25 at lv 15]
Cooldown: 41
Hits 2 times per second

Attributes

C1
Enhance


Suggestion

Max lv: 15
Attack: 106 + (30 * skill lv) [556 at lv 15]
Duration: 5 + (skill lv * 2) [35 at lv 15]
Cooldown: 35
Hits 2 times per second

Attributes

C1
Enhance

C3
Flare Shot: Damage Interval
Max lv: 1
Decreases the damage interval of Flare Shot by 0.2 seconds


With these small tweaks on the numbers it makes Flare Shot a great stationary damage skill, rewarding the higher circles of Scout with damage power. The cooldown reduction rewards those who level flare shot to lv 15 with 100% uptime DPS, also the attribute of damage interval allows Flare Shot to deal 3 hits per second while being another strong reason to level Scouts up to circle 3.


Cloaking

Current

Hide from enemy’s vision, become exposed when you jump or attack

Duration: 20 + (3 * Skill lv) seconds [65 at lv 15]
Cooldown: 35

Attributes

C1
Physical damage and Move speed


Suggestion

Hide from enemy’s vision, become exposed when you jump, attack or get attacked

Duration: 3.5 + (3.5 * skill lv) seconds [21 at lv 5] [38.5 at lv 10] [56 at lv 15]
Cooldown: 35

Attributes:

C1
Physical damage (unchanged)

C2
Move speed (unchanged)

Cloaking: Including Pary Members
Max lv: 1

Applies the effects of Cloaking without attributes on your party members (Only applies if the attribute is ON)

C3
Cloaking: Invisible Danger
Requires Cloaking lv 15
Max lv: 1

You don’t become exposed when attacking or getting attacked, but all damaging skills costs 5 times more SP (Only applies if the attribute is ON)


Ah, Cloaking… The signature and trademark of Scouts.

It’s an excellent skill with an amazing scaling (waaaay too good IMO) and also balanced due limitation of being exposed on attack, get attacked or jump.
But also it’s quite overpower on Scout C1 due the insane utility for just one rank, making Scout C1 just enough to be completed with more damage classes.

My idea here is:
“If you want utility, you have to focus on Scout path”

By nerfing the base duration and adding a bit of scaling and moving the move speed attribute to C2, it removes the OPness of Scout C1 and balance it on C2 and C3, specially with the new attributes.

On C2 you can have 100% uptime of Cloaking and also you gain an attribute that casts cloaking on your party members, giving a lot more utility to the forgotten C2 and making it viable to support.

As Scout Master say:
“Scouts aren’t only about stealth and infiltration, you must have some combat skills”

On C3 you’ll become the stealth master and an amazing fighter!
The idea behind the C3 attribute is to give more combat, stealth and support power to scouts at cost of extreme consume of SP, so Scouts that use this attribute must use it’s skills with care, or else it will run out of SP easily


Perspective Distortion

Current

Distort the sence of distance to make attacks from allies possible outside their range.

Max lv: 10
Duration: 10 + (Skill lv) [20 at lv 10]
Consumes 32 SP per second (not 3 as tooltip says)
Cooldown: 40

Attributes

C2
Physical damage


Suggestion

Distort the sence of distance to increase the attack range of allies.

Max lv: 10
Duration: 5 + (Skill lv * 2) [25 at lv 10]
Consumes 10 SP per second
Range: 30
Cooldown: 30

Attributes

C2
Physical damage (unchanged)

Perspective Distortion: Magic damage
Max lv: 5

Increases the magic attack of allies within the range of Perspective Distortion by 5% per attribute level

C3
Pespective distortion: Increased Range

Increases the range of Perspective distortion to 75


Okay, Perspective Distortion is quite bugged, but I loved it’s concept.
Also I don’t know how it works now, but the idea of this suggestion is to increase the attack range of allies near the Scout, making them have a bigger hitbox (the range around the caster).

By adding the magic damage attribute on C2, it makes a great support for both physical and magic damage, and the attribute on C3 makes an excellent support by increasing the range of all attacks of allies to 75 on a radius around the caster.

This will make support Scouts a thing, also if paired with Falconer, Perspective Distortion and Circling would make all attacks AoE on the circling range. It would be awesome!

If you think this would substitute Linker, it won’t. Linker can just link enemies, CC’em and do damage, while Scout will only help the allies do the damage


Scan

Current

Show hidden enemies within range

Max lv: 5
Duration 8 + (Skill lv * 2) [18 at lv 5]
Cooldown: 58

Attributes

C3
Confusion


Suggestion

Reveal hidden enemies within range

Max lv: 5
Duration (Skill lv * 5) [25 at lv 5]
Cooldown: 40

Attributes

C3
Confusion (unchanged)

Scan: Stun
Max Lv: 5

Revealed enemies will be stunned for 0.4 seconds per attribute level


Scan is good, but it could be better. By removing the base duration and buffing the scale and the cooldown and adding the stun attribute, C3 Scouts will be an important team member on PvP to neutralize other lower rank Scouts.

Scan currently shows hidden enemies on the area, my suggestion is to truly reveal them.


Split Arrow

Current

Max lv: 5

Fires an arrow that, upon hitting a target, bounces to hit two nearby enemies.

Attack: 257 + (75 * skill lv) [631 at lv 5]
Bounced Arrow Attack: 200%
Cooldown: 0s

Attributes

C3
Enhance


Suggestion

Max lv: 5

Fires an arrow that, upon hitting a target, bounces to hit nearby enemies.

Attack: 145 + (53 * Skill lv) [410 at lv 5]
Bounced Arrow Attack: (Skill lv * 60)% [300% at lv 5]
Targets: 1 + (Skill lv/2) [3 at lv 5]
Cooldown: 0s

Attributes

C3

Enhance (unchanged)

Split Arrow: Critical Chance
Max lv: 3

Increases the critical chance of Split Arrow by 10% per attribute level


The reason why people go C3 at the moment. It’s fashion is on increased bounced attack and 0s CD. I like it and I want it to stay this way.

My suggestion is to nerf the base and scaling damage a bit, also the bounced damage at earlier levels, but at later levels it will become stronger than it is. It will also increase the value of Split Arrow Gem (almost to level of Deadborn Scar Archer gem, if there’s any gem of Split Arrow).


Phew… That’s it, that’s my suggestions about Scout class, tell me what you think about it and your opinion about the state of Scout class at the moment!

1 Like

Sounds like scout has more reasons to be chosen than alot of other classes. AKA scout isnt hurting as bad as others.

As scout3 player I must say Im okay with the overall concept of this class.
Flus effect range could be better and I honestly no one ever told me what on earth confusion state actually does, especially not IMC. Scan could longer, Split Shot could use more dmg since its only good enough for cleaning low level dungeons but completely worthless for ET, etc.
Flare Shot could need a higher dmg application frequency since it takes forever to apply all hits (especially when used with Capture, which doubles the field duraton).

But all in all more likely minor changes.