Tree of Savior Forum

(Scout - Cloaking) Quest NPCs following the player invisible - "reveal" cloaking

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Bug Description :
Tevhrin Stalactite cave:
When the NPC “doesn’t follow” the player anymore it is still present causing monster to react and attacking it. This behavior is limited to the stalactite cave and the current floor with the active quest.

Zima Suecourt:
(At least the last Quest with the boss if unfinished) The Quest NPC is always behind the player invisible, monsters react to it but can’t attack - map independent.

Steps to reproduce the issue :

  1. Start a Quest in either Region
  2. Reach a point when the NPC shouldn’t follow the player anymore
  3. Use Cloaking
  4. See how Monsters react (details above)

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What an interesting find…

wish you had a video but oh well :smiley:


@STAFF_Max @GM_Francis

When I did the Quests in Stalactite cave I got constantly attacked by monsters on the floor I had an active quest left (without a visible NPC) while being cloaked. However at some point I realized they weren’t attacking me instead something “behind me”.

For the Zima Suecourt NPC… Monsters always popped a ! when passing them.

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You’re not exaclty visible, it’s just that attacks have splash, if you’re close to the npc you’ll take damage, hence get revealed.

I’ve finished most quests on my Scout,you just gotta make sure you’re never close to the npc