Currently, ITOS has just recieved the buff in the maximum target number of Sadhus “Possession” skill.
However, the problem is that the buff in target numbers is potentially useless.
There are several issues of the skill itself to have it potentially make use of the increement:
- the skills AoE is too small for so many targets to get caught up in it
- the skill is immovable once casted, so it cannot be adjusted to catch more enemies
- the maximum number of simultaneously aggressive targets towards players is capped way below 14 targets inside[7-8 monsters] and outside[5 monsters] of dungeons; this makes it impossible for any Cleric combination to make full use of the skill as it stands now, as only Peltasta can taunt enemies with “Swash Buckling” beyond the limit
- the mob density on one screen is mostly way lower than featuring 14+ monsters that could be targeted/killed by this skill
To fix this, there are many possibilities, but the most appealing one would be to give the skill its own taunt-mechanic that “possesses” enemies (number possessed identical to maximum target number) and make them move into the AoE by themselves. This would do the skill great justice and make it more possession-like[currently it’s more like hyper-gravity force].
Another possibility would be to make the skills AoE non-fixed, but moveable around the map during channeling, collecting monsters in it while moving (similar to Cryomancers “Snow Rolling”). This would make the skill very unique and useful, and any Cleric could use it to its full potential even without having a Peltasta in his team 24/7 ingame.
This one could also be achieved by giving the skill two properties:
The skills AoE is locked onto the position of your astral body
if used while “Out of Body” is active. The skill turns from channeling to non-channeling to allow the astral body to move, and during the astral bodies movement, the AoE will collect and disable the monsters it runs towards according to the skills original AoE.
If cast without Out of Body-status, the skill stays the same as the current version.