As many know, Sadhu is lacking right now, especially with all the bugs. I’m not really sure how much these suggestions are read by people that actually balance the game but here goes anyway. To make Sadhu more useful, I think the Out of Body attack should reduce an enemies movement speed rather than reduce defense. Sadhu are magic based anyway so that only benefits melee team mates. The duration is so short that the chance of you making use of it effectively as a monk hybrid are slim, unless it’s PVE and you’re fighting a stationary target. So my suggestion is to swap/add a movement speed debuff at 30% chance for 3~5 seconds on enemies hit by out of body’s attacks. This would make the class so much more useful, especially in standalone. You would be able to land more OOB attacks before a monster/player can reach you and not be so reliant on team mates or safety barrier for protection. If you support this idea or have some tweaks to add, please bump this post. In my opinion this would help the Sadhu class tremendously without it becoming overpowered.
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