Tree of Savior Forum

Sadhu - [Feedback]

Hello, this is a post giving feedback on the Sadhu class in the current age of its gameplay. I will discuss my experiences with this class from the past to present. It is a potentially long post, but please read it earnestly.


[ Out of Body ] -

This skill has changed slightly since i first tried the class in closed beta. the attack speed was very fast and could deal very absurdly high amounts of consistent damage after stepping over friendly magic circle effects.

As i understand, the damage amplification from circles was a bug which was fixed before kOBT was available. However, OOB also receieved a change which resulted in its attackspeed being reduced to something comparable with a “Staff/Sword” Melee Attack.

Just in case it was forgotten how it was in the past, this video shows what it was like :

I can admit that in the beta, this class was very independent and highly strong at its time. However, after the changes it has become a less desirable choice for players to pick-up and play as the bugs and issues that hide inside the class became more prevalent to users.

Out of Body Issues

Firstly, the biggest issue with this skill is that hitbox range for this attack is very small. It sometimes feels so small that i can hit things that go inside the astral body, but not infront of it.

There are some bosses, primarily extra large boss types where their hitbox area is unusual and i cannot hit them with Out of Body attacks. This is very irritating because it renders the skill unreliable to use in certain circumstances. It’s also very difficult to attack traveling enemies with this skill, using magic circle spells is what i have to resort to often.

The attack-speed was the goddess’ blessing that made the skill very strong in my personal opinion, however after the reduction it has brought much attention to the absurdly short attack range that the skill currently has.

Please consider raising the attack speed again and increasing the attack range, it does not need to become a Gatling gun again - but it was a very satisfying attack in its previous state. it doesn’t need any drastic changes to damage values.


#### [ Possession ] -
This is my favourite ability in the game. The animation for this skill is visually appealing. ( Yes, even the begging wind-up animation )

So far, i don’t have very much to say about this ability as it funcitons very simply. The only things i can mention about it is that it occasionally fails to cast due to knock-down effects when protected by Safety Zone.

It can be cast without interruption on some things, like Firewall which i don’t understand… I’m not sure what else it works on but it happens sometimes, and i’m OK with that.

Again in regards to displacement skills, ‘Gust’ and some knock-down abilities seems to cause a lot of issues for me with this skill. Often in a boss fight i will prepare the channeling of Posession, unfortunately the boss will knock me over - However, my character will stand up normally and the divine beam of light will be summoned dealing damage to the boss, but it is not a channeled ability from my character anymore and stays for an infinite duration.

#### [ Astral Body Explosion ] -

Ah… I currently hate this skill with a passion. In Closed beta this skill was OK, however since the release this skill has been broken and does not function properly, it is extremely infuriating to utilize in combat.

Now then, as you probably know… this skill causes a severe position bug upon players that use this. However, this doesn’t occur 100% of the time - but when it happens it can often result in the caster dying because they can’t move. One way to currently resolve it is to cast OOB again and use Prakriti to reset your character’s position which takes a bit of time to do, it’s annoying to do this though since you just want to kill stuff and move on - not begin walking for a minute only to get catapulted back a long distance.

The skills damage is actually not too bad for a single AOE attack, however because of the issues i’ve mentioned above, no one should put this skill in their skill bar. This currently is a lv 0 skill, it doesn’t exist for sadhu - its real skill name is ’ Let Monster Kill Me ’

Please look carefully into the Astral Body Skill, otherwise i can only suggest deleting this skill from the Sadhu class as it is like blood-letting skill except you actually die instead of lose a little bit of health.


#### [ Prakriti ] -

Well, there isn’t much to say about this skill. It fulfills its task well.

The only thing i can discuss about this is the attribute ‘Prakriti: HP Recovery’ , this attribute is redundant. Yes, it has good intentions - but we are a cleric base-class, we shouldn’t be idle with hp under 100%…

Even so in a PvP circumstance,wanting to use this means having less than 100% health implies you have taken damage from some source and requires out of body to be active. this attribute + OOB is not a good combination.

It would be cool if we could instead of just being pulled to our spirit and ending our Out of Body, instead drag the main body by pressing the skill allowing the body to become relocated and the player can maintain the astral form.


#### [ Vashita Siddhi ] -

I can’t really talk about this skill since i’m not aware on how it interacts with everything. The skill itself is OK for attracting large amounts of enemies - but it’s not ideal considering the style of sadhu, it’s a very fragile class that is extremely vulnerable to interruptions and relies on stationary safety, attracting monsters to attack a sadhu isn’t a good idea.

I would love to know how this skill works vs Bosses and Monsters though. From the description it seems more suited for PVP and not PVE.

Well… I also have nothing to say about Transmit Prana since i’m only a Circle 2 Sadhu, but i have seen others stating that it’s very poor considering the power-transition from Circle 1 > Circle 2 of Sadhu class with further issues enveloped in the Transmit Prana Skill.

To conclude this feedback,

Sadhu is currently in a strange place. I feel it has an interesting set of abilities that set it apart from other classes, however due to current changes that have been applied to the class and on-top of that various on-going bugs that exist inside the skill set of the Sadhu, this can be a very stressful class to play.

You can’t deal enough damage independently to protect your body without heavily relying on other lower-class skills. I recommend this class if you are non-competitive player and have patience with the world.

and finally, i thank you for reading this post.

6 Likes

For OOB they could either increase the attack speed or increase the damage it does to compensate the actual slow attack rate, it have potential this skill, and the animation it does when it is attacking (the light in the spirit fists) is a bit larger than the hit box, which i think it is not good.

Sadhu have some good potential, Astral Body Explosion became more of a CC than a offensive skill, it does cause damage yes, but the only good part about it i saw so far is the knockdown attribute that can help you escape when your SZ is about to end.

Possession is a nice skill, i really love it, but the knockdown/back bug is a pain in the as as you said, it lock the skill and even tho you are moving around you can’t cast a thing unless you hit an enemy with a basic attack.

Aside from the bug (that has been there since the first day even though I have already and many other saddhus have reported), you should also take note that Astral Body Explosion has 1-2 seconds animation before it explodes. So you would need to think ahead where your enemy will be at after this 1-2 seconds e.g. Team Battle League.

1 Like

Don’t forget the positioning errors. If you don’t exit oob via a skill like explosion or prakriti and are instead knocked out it messes with your game positioning super bad.

I am currently playing a Sadhu c3, and I agree with most points that @Gwenyth pointed out.

I’ll just get straight to the point. These are my feedbacks to improve Sadhu’s gameplay experience.

Out of Body improvement suggestion (options) :

  1. Increase the damage formula for Out of Body.
    Currently, it is 1.5 x magic attack. If IMC want to keep the small hitbox, short range, and slow attack speed, at least increase the damage formula to 2.5 x magic attack to 3 x magic attack.

  2. If IMC do not want to increase the initial damage formula, the other alternative is to make an additional attribute for Out of Body for Sadhu circle 2 or circle 3 where there is a 30% chance for each basic attack to deal three times from normal damage.
    For example, let’s say my basic attack is supposed to deal 300 300 300 damage. With this attribute, there is a chance that I might deal 300 900 300 damage, 300 300 900, 900 300 300, 300 900 900, 900 900 300, or even 900 900 900 damage if I’m really lucky.
    However, if IMC decide to implement this, I still think this skill still needs improvements, which brings me to my 3rd point.

  3. Increase the hitbox or the range of this skill (or both), especially if IMC want to keep the current slow attack speed of this skill.

  4. Increasing the animation speed of this skill would be good, but I’m aware that it might cause players to complain for Out of Body being too overpowered again in PvP. In that case, IMC can still increase the attack speed, but maybe not as fast as the previous one, but something in between the current speed and previous speed.

About Posession :

Posession is one of the most used skill from Sadhu. It deals a lot of damage (against 5 enemies), it binds the enemies (lv 1 status ailment) and it has relatively short cooldown (20 seconds). But of course, it has its own drawbacks such as it is a close range channeling skill that can get interrupted when we receive damage, or get knockdown/knockback. Those drawbacks are understandable for balancing purposes. I personally don’t have much trouble with this skill, but it is almost useless in most PvP/GvG because there are so many things that can prevent you from using this skill. I use this skill mostly for PvE.

About Astral Body Explosion

It has been mentioned so many times that this skill will cause a positioning bug, so I hope IMC can fix it. This skill deals decent damage for early-mid game PvE. However, the only reason why I took this skill is mostly because of the knockdown attribute. Overall, I am content with this skill except for the bug it causes.

About Prakriti :

I can’t say much about this skill. As Gwenyth mentioned, it does is job very well. However, I agree with Gwenyth’s comment about this skill’s HP recovery attribute. It doesn’t offer much. I like the idea that Gwen offered, but I guess the current version of this skill is still okay to me.

About Vashita Siddhi :

The skill that is only useful for PvP/GvG. The status reduction is pretty huge and the affected area is also wide. This skill is already good as it is.

About Transmit Pana :

Another stationary skill that can be interrupted. The only scenario when this skill is “useful” is when I buff my Wiz-Ele-Warlock friend with my Transmit Pana before they use their damage dealing skills. Other than that, it is not good enough for a c3 skill. Not to mention it only works for 1 player.

If there is something that can be improved from this skill, I’d like this skill to work like Vashita Siddhi. I want it to be like Vashita Siddhi, but the difference is, if Vashita Siddhi reduces the enemy’s stats, Transmit Pana increases the allies’ INT stat.

1 Like

I’ll complete on prana, if you don’t mind:

Transmit Prana

Description: Transfer a portion of your INT(SkillLv*10%) stat to an ally in front of you. Buff lasts 1 minute at lv 6.

This skill does what it says and it has good use only for Sorcerers/Necromancers/RuneCryoKinos due to how their spells work:

  • Sorcerer/Necro: They calculate the attack at the moment of
    their summon so this skill, as an example, can increase the attack of a Lv15 Summoning with 10 :star: by 300%(Lv 6 with divine might) of your INT until the summon dies.
  • RuneCryoKino: Their combo will be back off-cooldown at the same time as prana, so if you safety zone + prana it’ll be more devastating.

Sounds good, right? well… there are the downsides…

  • Huge cooldown: 3 min cooldown. You give your int to a stronger damage dealer(Elememe) for 1/3 of the time not that awful.
  • Targeting: holly molly this is bad… Transmit Prana is a single target spell, you can only target allies that are completely still in your face and you can still miss due to connection displacement or non-player targets(Sorcerer Summoning, Familiar AND Dark Theuge can eat your prana, the main target build of this skill is the worst to use) and if you miss it will go on the 3 min cooldown.
  • Doesn’t work on the astral body: this was good for soloing/bossing purposes no idea why it was taken off :frowning:
  • You lose your damage: That Int will be taken off you during the duration of the buff this is fair.

Suggestions:

  • Increase the targeting area and don’t go on cooldown if you miss it. Prana is almost useless in Random parties simply because you can’t cast it properly.
  • Make it available to be cast on the Out-of-Body again, more incentive in going sadhu c3.
  • Make Sad-hus great again D:
1 Like

they arent gonna do anything to sadhu for a while, we might only see a good buff for sadhu in a year if we r lucky. if u havent noticed, imc has been neglecting sadhu. we have been posting threads like this and even linking the staff but nothing happens. we have been posting on known bugs and they dont respond.

and the worst thing is: its nt even listd on the known bugs list, theres probably 500+ posts about how bad and buggy sadhu is but the staff still havemt even acknowledged that sadhu even exists, if they did, we would see it on the known bugs list. all we got was a small ABE buff, we cant even use ABE and theyre focusing on buffing it.

anyway i have come to the decision to delete my sadhu and replace it with a swordsman

1 Like

I’m kind of wondering if that new hidden class has something to do with Sadhu.

And I still think there is potential for gimmick parties with the Int boost… I was thinking something like a Nuke cleric with KrivisC3, another cleric with SadhuC3, and a linkerC3. And then just do Melstis + Transmit Prana + Lifeline and give everyone full uptime god tier Int.

This is a topic giving feedback about the Sadhu Class and players experience with it, not complaining about when changes are applied, you may get away with de-railing in the KTOS general thread - but keep that out of this thread and stay on topic or don’t post in this thread please.

In any case, thank you everyone else for your contribution to the topic.

the part about deleting my sadhu is my feedback about the class, if u didnt notice.

everything else is still on topic and is still feedback, my opinion on the (non existent) patches and bug fixes for sadhu are part of feedback also.

1 Like

I 110% agree with the hitbox size—ESPECIALLY if you play with a keyboard as I imagine a majority of players do.

Because monsters fly to your actual body you can only get a few hits on them before they run right past the hitbox range. T_T

Has any progress been made on the class?