Hello, this is a post giving feedback on the Sadhu class in the current age of its gameplay. I will discuss my experiences with this class from the past to present. It is a potentially long post, but please read it earnestly.
[ Out of Body ] -
This skill has changed slightly since i first tried the class in closed beta. the attack speed was very fast and could deal very absurdly high amounts of consistent damage after stepping over friendly magic circle effects.
As i understand, the damage amplification from circles was a bug which was fixed before kOBT was available. However, OOB also receieved a change which resulted in its attackspeed being reduced to something comparable with a âStaff/Swordâ Melee Attack.
Just in case it was forgotten how it was in the past, this video shows what it was like :
I can admit that in the beta, this class was very independent and highly strong at its time. However, after the changes it has become a less desirable choice for players to pick-up and play as the bugs and issues that hide inside the class became more prevalent to users.
Out of Body Issues
Firstly, the biggest issue with this skill is that hitbox range for this attack is very small. It sometimes feels so small that i can hit things that go inside the astral body, but not infront of it.
There are some bosses, primarily extra large boss types where their hitbox area is unusual and i cannot hit them with Out of Body attacks. This is very irritating because it renders the skill unreliable to use in certain circumstances. Itâs also very difficult to attack traveling enemies with this skill, using magic circle spells is what i have to resort to often.
The attack-speed was the goddessâ blessing that made the skill very strong in my personal opinion, however after the reduction it has brought much attention to the absurdly short attack range that the skill currently has.
Please consider raising the attack speed again and increasing the attack range, it does not need to become a Gatling gun again - but it was a very satisfying attack in its previous state. it doesnât need any drastic changes to damage values.
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[ Possession ] -
This is my favourite ability in the game. The animation for this skill is visually appealing. ( Yes, even the begging wind-up animation )
So far, i donât have very much to say about this ability as it funcitons very simply. The only things i can mention about it is that it occasionally fails to cast due to knock-down effects when protected by Safety Zone.
It can be cast without interruption on some things, like Firewall which i donât understand⌠Iâm not sure what else it works on but it happens sometimes, and iâm OK with that.
Again in regards to displacement skills, âGustâ and some knock-down abilities seems to cause a lot of issues for me with this skill. Often in a boss fight i will prepare the channeling of Posession, unfortunately the boss will knock me over - However, my character will stand up normally and the divine beam of light will be summoned dealing damage to the boss, but it is not a channeled ability from my character anymore and stays for an infinite duration.
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[ Astral Body Explosion ] -
Ah⌠I currently hate this skill with a passion. In Closed beta this skill was OK, however since the release this skill has been broken and does not function properly, it is extremely infuriating to utilize in combat.
Now then, as you probably know⌠this skill causes a severe position bug upon players that use this. However, this doesnât occur 100% of the time - but when it happens it can often result in the caster dying because they canât move. One way to currently resolve it is to cast OOB again and use Prakriti to reset your characterâs position which takes a bit of time to do, itâs annoying to do this though since you just want to kill stuff and move on - not begin walking for a minute only to get catapulted back a long distance.
The skills damage is actually not too bad for a single AOE attack, however because of the issues iâve mentioned above, no one should put this skill in their skill bar. This currently is a lv 0 skill, it doesnât exist for sadhu - its real skill name is â Let Monster Kill Me â
Please look carefully into the Astral Body Skill, otherwise i can only suggest deleting this skill from the Sadhu class as it is like blood-letting skill except you actually die instead of lose a little bit of health.
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[ Prakriti ] -
Well, there isnât much to say about this skill. It fulfills its task well.
The only thing i can discuss about this is the attribute âPrakriti: HP Recoveryâ , this attribute is redundant. Yes, it has good intentions - but we are a cleric base-class, we shouldnât be idle with hp under 100%âŚ
Even so in a PvP circumstance,wanting to use this means having less than 100% health implies you have taken damage from some source and requires out of body to be active. this attribute + OOB is not a good combination.
It would be cool if we could instead of just being pulled to our spirit and ending our Out of Body, instead drag the main body by pressing the skill allowing the body to become relocated and the player can maintain the astral form.
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[ Vashita Siddhi ] -
I canât really talk about this skill since iâm not aware on how it interacts with everything. The skill itself is OK for attracting large amounts of enemies - but itâs not ideal considering the style of sadhu, itâs a very fragile class that is extremely vulnerable to interruptions and relies on stationary safety, attracting monsters to attack a sadhu isnât a good idea.
I would love to know how this skill works vs Bosses and Monsters though. From the description it seems more suited for PVP and not PVE.
Well⌠I also have nothing to say about Transmit Prana since iâm only a Circle 2 Sadhu, but i have seen others stating that itâs very poor considering the power-transition from Circle 1 > Circle 2 of Sadhu class with further issues enveloped in the Transmit Prana Skill.
To conclude this feedback,
Sadhu is currently in a strange place. I feel it has an interesting set of abilities that set it apart from other classes, however due to current changes that have been applied to the class and on-top of that various on-going bugs that exist inside the skill set of the Sadhu, this can be a very stressful class to play.
You canât deal enough damage independently to protect your body without heavily relying on other lower-class skills. I recommend this class if you are non-competitive player and have patience with the world.
and finally, i thank you for reading this post.


by 300%(Lv 6 with divine might) of your INT until the summon dies.