Tree of Savior Forum

Sadhu Build Help Needed

So I know Sadhu isn’t currently viable due to it being nerfed to the ground, however, I’m hopeful the ktos patch will reach us soon. This is what I have so far. Any pointers as to what to improve?

Sadhu Build


Update: Changed build per @Nirimetus’s Advice.

New build Reflecting changes:
http://www.tosbase.com/tools/skill-simulator/build/qvjkwbk3fo/

On Cleric i would keep SZ at 5 and put the 5 points in heal, that help lots in groups too as solo, you can turn on or off the attribute for damage depending on the conditions of the area you are leveling/grinding/farming.

A small trick for the tosbase simulator, so you don’t get lost in your progress, in Sadhu C1, avoid putting points in Vashita Siddhi, save that 4 points for C2 (since it is your next rank anyway) when you advance, you will have 5 points right off the bat to max Possession, which is actually the best skill for Sadhu as of now.

As of the rest of the skills seem ok to me.

I changed what i said above in the simulator, mine is close to that (the cleric tree, only that i took the point from SZ mine is Lv 4).


As for stats, i put CON up to 100 and the rest in INT, i put some SPR too but that is just me.

I was going Druid C2 at first in my build but since it lack anti-flying skill, i took Kabba, and i will be going to C2 in Kabba, with R9 and 10 (if we ever get there) depending on what come i may take Druid C3 or Sadhu C3.

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Thanks so much for the adjustments.

I’m fairly new to the game so my idea was to try to be as uninterrupted as possible while using OOB. But you do make a good case for heal.

As for SPR, I believe Lycanthropy wouldn’t benefit from that since it would just drain it faster.

Yeah, SPR for Lycan, is a bad idea, since it works like Sorcerer Summon, so you can keep at base, if you can use pots while in it, even Lv 5 SP pots would keep you going depending on how much SP you have.

The advantage of Cleric builds is, you can be an off-support, which in the actual state of the population, specially for dungeons and missions, will be a God sent, Heal Lv 10 can keep the party going and you only stop a big your DPS to lay down the 2 charges of heal.

Our only weakness is bosses that move around too much lol, if the collision wasn’t so bad in the game we wouldn’t have that much problem, but when some bosses rush at you, you end up mounting it and it goes all around trying to catch you.

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Here is my Druid. Only difference is Diev instead of Krivis. (It was an old character when I first started playing. Finally Druid 3 gave me a reason to play it again as Sadhu, leaves a lot to be desired. But great w/Druid 3)

Like all my Clerics I am 100 CON/Full INT (Besides my Inquisitor which is Dex)

I played Sadhu in closed beta.

Something very rarely mentioned, was how you could have a companion tank for you, while you are in fade.
You don’t have to worry about their hp or stamina; the monsters only see the companion while in fade.
This made fade an awesome ability, since it added to your time in OoB along with safety zone.
With cleric 3, I was only ever vulnerable for around 5 seconds, and I imagined the druid’s grass would be able to protect you then.
Regardless of their damage, I think they can be invincible like this.

Just thought I would throw that out there.

Yes, you can Fade but now you can get hit in Fade. If your pet run to you, you have to move away.

Quite a few things changed since icbt2:

-The Fade&pet combo no longer needs a pet, enemies don’t regen anymore during fade.
-Fade is nerfed/bugged, so it won’t prevent aoe affects anymore.
-Merog Shaman transform can spam 22 block safety zones on a 5s cd. (requires cleric2)
-OoB’s secret combos got removed aside of divine stigma and Ausrine.
-And a attack speed nerf to OoB along with a minor dmg nerf I think.
-We got new boss cards for special effects, chapperition cards can be used to snapshot +80% magic attack prior to using OoB.

And these are the changes we still didn’t get, but ktos does have:

+Possession/OoB/ABE are about to get changed into a new dmg type: Physic or Soul. (+25% dmg vs dark&holy, +50%vs it’s own type.)
+OoB will only be interrupted on kd or cc.
+Possession will get a faster cast and slightly closer position.
+Transmit Prana will get a much shorter cd and can transfer all 5 stats via attributes. (or any mix you want.)


In general, I won’t recommend a sadhu2 build atm. It losing it’s holy dmg will be a very noticable dmg nerf, and it wasn’t that good to begin with.

Plenty of decent sadhu1 options now though.

Thanks for taking the time to fill me in on all of that.
I did some researching and saw how the last 2 hidden buffs worked.

I was about to make my sadhu, but I’ll hold off for now.
Hopefully, there will be some undocumented changes along with what you listed, soon.

As a Diev-Sadhu right now

Carve attack > Physical

Out Of Body Attack> Magical


if OOB change does that make it be str base instead int?_?

I hope my darn stat pot last longer that the darn patch of it cause I have no idea what to put now D:


also if am not mistaken

was added in the previous map, but that’s like saying “Yay now you won’t be screw over by 5% of the enemies in the game” “good luck trying to fight the other 95%”


sad to inform that as the time of this post, bosses and enemies regen health if you fade… again :frowning: it sucks hard…