The only buff I know of for RC coming up later is the KTOS DMG buff for Destruction according to a ninja patch.
The base damage + the growth rate is getting improved a good chunk: http://puu.sh/o8PVh/60580ab67c.png
Original
1392 Base + 322 per level
New
4264 Base + 896 per level.
That’s Lv5 2680 Base Damage VS LV5 7848 Base Damage, which is a pretty significant increase especially with attributes and such. I’m assuming that this change is going to come after Rank 8 comes out or something, as it hasn’t been implemented yet here in iTOS.
But more importantly, I feel like as Runecaster, I know my burst damage won’t be as good as Warlock’s- for me personally, I just didn’t really like the way Warlock’s aesthetic and spells were. So based on my choice, I try to make it work as much as I can rather than lament over something I don’t have.
Also because I didn’t go Warlock, I’ll definitely be going Sage for the really awesome defensive utility they have with Missile Hole + Blink, plus some decent damage spells. It’s a little bit early to be saying this, but I’d also be very curious to see how Sage develops overall in later R9 and R10.
Probably the major things I would want changed to Rune Caster:
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Make Rune of Ice work with Hail and Frost Cloud, even if it means they have to nerf the damage bonus. Maybe they could make it a toggle-able attribute, where you sacrifice the 300% ice bonus to something like 30-50% MATK instead (like a 2nd Quickcast). That way, the people that still do the Icewall combo still have their niche, but those who go Wiz3 > Ele3 actually have a useful option for a damage buff that also helps out other MATK casters in your party. Obviously the 300% ice version and the MATK version won’t stack to keep it a little less crazy.
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Justice got buffed recently-ish, with increased base damage+growth and better width range on the laser, but they could probably do more. Personally I feel like there should be a toggle-able attribute to consume extra runestones (2-3 maybe) for increased range width wise + damage. Also they should revert it back to Holy damage.
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Destruction is actually really good for AoEing mobs, plus with the buff it got in KTOS, I think it’s fine as it is.
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Honestly, they probably could lower the cast times even more overall- I’d say even down to 3-4 seconds.
With those changes, I think Runecaster would definitely be a bit more attractive as an alternative to the typical Wiz3>Ele3>Warlock build. Certainly Warlock would be pulling more damage numbers, but Runecaster would be offering bigger numbers in different ways.
That’s all just my 2 cents of course, haha.