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Server Name: Klaipeda
Team Name: Vuux
Character Name: Daylas
When holding a Rune Spell at max charge, the character will cycle through the same “Charging” animation repeatedly, instead of sitting at the max charge animation frame. Previously the character would remain at the max-charge animation before releasing the spell, but now it looks very buggy/sloppy.
Steps to reproduce the issue :
Hold any Rune Spell (Besides Destruction) at max charge, and you can see the character bug out and repeat it’s animation cycle over and over again, which quite frankly looks very choppy and unflattering than when it would remain at it’s max-charge frame, which looks more like the character is about to unleash a powerful attack.
This problem occurred after some changes were made to how Rune Caster spells worked, and it really messed up a lot of animations. As one of my favorite classes in Tree of Savior I would really like for it’s animations to be fixed/updated to it’s previous state where each Rune spell would remain on it’s max-charged animation, instead of this awkward, chopping cycling.