Sniper Serenity+Safe Distance is already bugged since pre:rebuild, and i believe theres other thread that talked about this problem
now we got 2 new movement speed and both are bugged again.
the only way for blitz to not warped back is i have to register its hit to a target.
Higher level of leap also have no chance to rubberband itself even without serenity (even with <100 ping)
One of the way ive found to reduce its rubber band is i have to move around a bit, so it doesnt register as sudden movement that might’ve possible because of its connection to server (or something, i don really know)