The thing is that IMC wants magic to be non-dodgeable. In their logic, magic isn’t something that requires any accuracy. Which I guess can make sense.
I don’t have an issue with this logic, but with the way they applied it.
The problem is that magic has basically no con: it cannot be dodged, it cannot be blocked, the damage is high… And the worst is that the magic classes are the ones with all the protective spells, the healing, and the CC. Magical classes have way too much utility.
They have several shields, they have invincibilities, they have skills to regen HP/heal, they have skills to protect themselves from DOTs, they’re the ones with the anti-magic spells too… They just got everything while the other classes (especially Archers imo) are full of cons.
I main mostly Clerics and have a few Archers, and the difference is just stupid. Good damages, good protections, I can just yolo everything. It’s not even fun to play, actually.
But IMC anyway stopped giving a proper role to every trees/classes when they decided that only your weapon matters while the mobs/bosses deal no damages. The full support (buffer/healer) builds died, and now they’re determined to just make every classes a DPS one.
Little bonus: you add the absturdity of STR giving ACCURACY and DEX giving BLOCK PENETRATION when it should logically be the opposite.

notice how its still imbalance? nop? its either you are blind or you main cleric

