Tree of Savior Forum

Rodero C1 vs Restrain for Peltasa C3's CC?

Hey all,

So, i’m up to Swordsman C1, peltasa C3 now, and coming up on Rank 5… Intention of going Fencer.

I don’t like squire- I don’t care about money, and It feels like I’m giving up combat effectiveness for just being able to repair in the field. Instead, i’m looking at additional CC’s and disables for extended survivability. This leaves Rodelero C1 skills and Swordsman C2 skills.

I’d like to ask:

  1. what is the % chance of of each of Rodero C1’s shield skills, like unbalance, or stun? is it like 100%? or like… 10% chance?

  2. Swordsman C2 's restrain seems tempting, but is it only on auto-attack? or does it also work with skills? Is it a per-hit-chance-of-proc on skills?

  3. Is in-field repair that useful in late game? Am I right in saying squire C1 offers almost nothing for combat effectiveness?

thoughts?

Field repair is for when you’re party grinding. Instead of having to port to town, repair, port to the nearest statue, and run back to your grind spot, you just set up your repair shop with 0 cost and let everyone fix their gear right away.

It can save ~5 minutes of walking and loading screen time, depending on your grinding location (which can be a few maps from the nearest warp statue at times), every hour or so.

Its especially useful for Fencers, as Rapiers have half the durability of other weapons.

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@ryusacerdos you can’t set up repair shops in dungeons though so it’s not that good.
@gaerisl
I have gone both swordsman c3 as well as rodelero c1 before and i can share some of my experiences.
Swordsman c3 stun happens not as often as you’d like it to and 1 sec stun is very short. The main point is the after-slow but if you’re rounding up a bunch you don’t want to have some mobs separated because of stun procs. Maybe more worthwhile for pvp but wouldn’t recommend for pve.
Rodelero (what i’m using right now) has Montana which is a much better skill because it is reliable - if the enemy can be stunned, it WILL be stunned and it is also on demand. It also spins an enemy around before it stuns (if it can be spun) so the enemy’s overall downtime is more like 3 secs. However Rodelero skills require a shield so if you’re thinking of dual wielding or using a 2H weapon, forget it. Also definitely pick up Peltasta c1 at least, it fits rodelero perfectly

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@GoldenCross

Thanks so much for the reply and the tips on Restrain and Rodelero skills… It’s very helpful for me! in deciding what to take in rank 5 (in a few levels, actually)

unfortunately i’ll only be able to get rodolero C1, as it’s time for Fencer afterwards.

So what you’re saying is Montano will stun near 100%?
Can you also comment on % chance of Targe smash for Blind status? (and what does blind actually do in PVE?)
or Shield push’s % chance for unbalance (spinning? is that?)
or Shield Shove’s % chance for spinning? (1.5 seconds… is that even useful?)

I realize many of these probably aren’t 100% chance procs, but I’m trying to get a feel of whether they are closer to 100%, >50%, about 50%, or like… 10%.

I’m bound to a shield anyway, as 100% of my peltasa skills are shield-bound, lol. Except Guardian for Evasion. Yay dex build.

@ryusacerdos , yeah. repair does feel pretty useful. I get it; as tank, I pack 2 sets of armor when I dungeon. I suppose I could just pack a second rapier, too. I also like the idea of trying to set up repairs in random spots in the world (field grinding spots, where there are enemies). I think it would be fun.

Targe smash is for the damage (not very high at c1 though), the darkness hardly procs, it just makes monsters stand still for a few secs in pve. Shield push’s unbalance condition is for armor decrease but doesn’t affect bosses so it is a very bad skill. Shield shoving’s spin only turns enemies around (low duration, enemies recover fast), doesn’t spin them like montano and there’s no stun and the damage is crap so it’s not good. Shield bash’s stat scrambling also doesn’t work on bosses

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