Tree of Savior Forum

Rodelero debuffs don't work on many things

I’ve been playing Rodelero and testing some skills and attributes. Picked the class because I like the shield fighter concept and never mind how it’s an underdog class, but at least these issues should be fixed or answered…

Targe Smash

  • Its attribute that could spread the Burn status only “spread” the Burn. It does not create the Burn status itself so this only works if you have a Pyro in your team, and do Pyros really need Rodelero to spread the Burn? No they don’t. Their skills already spread burn like wildfire so this attribute is almost useless considering how much extra SP it consumes.

  • The “Blind” status it could cause somehow doesn’t seem to effect bosses… correct me if I’m wrong but I’ve never seen this debuff appear on them.

Shield Push

  • At level 15 it reduces 225 defense which seems nice considering its attribute could extend the duration pretty far but… this debuff doesn’t work on bosses… and its range is so close with only 1 overheat you wouldn’t bother wasting skill points on it and use it in pvp, and this renders this skill rather useless.

Shield Bash

  • The debuff is nice on players since it really scrambles the stat (tested and worked well) plus this skill is fast to pull out, has decent damage, and 2 overheats.
    BUT it’s strange that though the debuff icon appear on bosses but it doesn’t affect anything. I’ve never dealt more damage on them while the debuff is taking effect so at least it’s not doing anything to the bosses’ CON/def at all.

Montano

  • The knockdown is really cool and has great CC duration when using on mobs but when it comes to using on players the animation went buggy and they could just stand up and run away within 0.3 sec so the only good pvp part is its slow attribute. I don’t know if this is intended or not but it should say in the skill description…

Shield Shoving

  • Same as Montano. While it could CC mobs very well, it’s silly to use on players. At least it can be used to stop Wizards from casting I guess.

So far I’m not complaining that Rodelero needs buffs on these skills IF they could give them the same effect they’d do on mobs to bosses and players. All the skills already have so short range and extremely poor animation there’s almost no way they’d land while chasing down fast moving players even with perfect ping ):

Agree, Rodelero really needs a MEGA buff

KToS already buffed Rodelero’s damage and cooldown in the newer patch but that’s another issue.

The thing here is that the debuffs aren’t working like they claimed to be in the description at all.

Have you had any more insight on whether or not targe smash affects bosses?