Tree of Savior Forum

[RIP] Hangman's Knot, 15sec to 4sec

What did they change with MM + links on the latest patch? I thought they’d nerf the damage but things still die just as fast.

[QUOTE]- Additional bullet magic will now apply as intended when using the Magic Missile skill on linked enemies.[/QUOTE]

^ that’s referring to MM’s hit count?

Additional bullet didn’t share damage through link.

Likewise, I tested on quad fireballs and the links break, as intended. Prior to the patch, it was to infinity and beyond~~~~ Perhaps now there would be a slightly more reason to go for linker c3 in some builds?

Yes, it’s possible to break them if your damage output is not high enough.

For example:

A 140k mob has to die within 50 hits, that means each hit needs to do a minimum damage per tick.

With level 5 JP on my build I can still QC + JP + HK + MM and the first overheat generaly finishes the pack already, haven’t really found any mob with much HP above that and haven’t done ET yet, guess Linker 2 might be better there since you can’t rely on other people delivering hard ticks.

At level 264 it takes one charge of MM to kill:

lv130 dungeon mobs.
lv217 dungeon mobs.
any field enemies of [character level] or lower.

I’d say linker is in fine shape.