i see your point, idk, tbh i shouldn’t be affected by this since i didn’t even tried and wasn’t even aware of this., but a few of my guildmates logged into silute to test and confirm., but the idiots just can’t help have fun having multiple bb’s in just a few mins of hunting them and even tried selling them for profit, now their accounts are one step next to their grave. summer is definitely over for them ftw.
Very reasonable for me, i make your words mine too.
To sum it up:
- Every exploiter, will be “rewarded” with 1 item (BB I suppose).
- Those who exploited “too much”, will have their account “temporarily blocked for retrieval purposes.”
- Those who “massively traded” will receive an unknown punishment (Like punishment issued to those that exploited GVG for free TP?)
Those that didn’t exploit, will be rewarded with timebombed XP tomes and fortune cookies.
IMC: exploit early, exploit often.
This is exactly the behavior that “Game Theory” predicts will occur. DPK inheritantly rewards those that exploit the system in one way or another. Coupled with the numerous changes to drop systems over the past few months, we are being encouraged to jump at any chance to have better drop rates.
I said drop rates, IMC even said they were raising drop rates, yet they turn around and are punishing players because someone took a shortcut multiplied all DKP values by 100 instead of just the cubes. The fact is that they are combing accounts to attempt to correct this instead of admitting fault and doing a rollback and giving out compensation. I’m sure their publisher/IMC would not like losing potential profits.
This happens every time a company or a subgroup of that company attempts to cover up their mistakes and transfer that blame to customers or another group.
How do you know that your theory of how the bug appeared in the first place is true though? If it were, how come there are servers that are unaffected? If they were trying to change the DPK system secretly by multiplying DPK by a set value or w/e, wouldn’t they have done it to all servers?
I’m not saying you’re wrong, but I don’t see any evidence suggesting you’re right either.
It’s not the first time things like this happen.
People used to crash channels to force rollbacks on failed anvil enhancements and lead up to players with +40 and up items and they had to be reported with screenshots to have IMC take some sort of action.
Channels were crashed to control boss respawn and shops, basically no action was taken.
Mystical cube has been exploited via TBL and channel crashes, no ban issued until a command was posted in the forum and their action was mostly temporary bans, issued only to the people that used that command.
There was a weed event were plants could be exploited to have multiple people receive the rewards (gem abrasives was amongst them), no one got banned.
GVG has been exploited by players that created two guilds with two accounts, they got away with free TP, no ban issued.
As I said, given IMC’s track records of dealing with exploiters, the only lesson to be learned is to exploit early and often.
They actually banned people who opened the cube more than once. People who just typed the command to troll around weren’t affected, at all.
I already said they did ban (mostly temporarily) those that used that particular command after it was posted on the forum.
However, they didn’t ban those that abused TBL and channel crashes before the command went public.
Im not part of that 80% haha lol you know theres always a consequence using exploits
lesson for everyone
Ban all exploiters .
HUEHUEHUE
kToS updates from IMC dictates what the iToS community gets. The publishers for the area usually just have limited access to what they can alter, such as drop rates, approved events, exp, in game rewards etc…
Tweaking all drop rates is as simple as changing one variable and that’s mostly likely all they have access too. Individually changing drop rates requires source-code, and that is not available outside of the developers (otherwise its way more likely to get stolen and that’s where private servers come from).
Each server would have to be tweaked since the NA servers(klaipeda and orsha) are physically separated from the EU servers, and the SA servers. So changing the values would have to be done at each location. If this was from a forced updated from the kToS client it would of affected all servers.
Further evidence is the spawning of the Grim Reaper Chapparition on afk players on certain maps to try to stop afk silver farming (gms can spawn mobs). However, why wouldn’t they just remove silver from the drop tables of the specific mobs? It would be more effective, efficient, and even easier to do? They can’t.
The other possible reason is simply because someone took the lazy way out and didn’t test their changes before implementing them. It would be easy to test drop rates with a gm character nuking a map, running around to get all the loot, and seeing an obvious problem when they collected 10+ gems, cubes, and other DPK drops when they shouldn’t of seen more than 1-2.
This long maint is starting to tick me off. At the very least it’d be nice of them to give an estimate of when it’s over so
I… er, so other players know if I THEY can go to bed or not or whatever else before the daily reset happens.
Though I imagine it’s not very fun for IMC’s employees either, having to stay in late on a Friday night. Well, they’re the ones that came up with this rather complicated solution so I hope they enjoy it. …although it’d be funny if management came up with it, went to bed for a nice friday weekend, and left the poor developers in the office to fix it.
They probably don’t know how long they’ll take themselves. Imagine going through all players in the server one by one trying to figure out if that person exploited or not. It would be easier for them to rollback but they chose the hardest path and which they believe is the fairest.
IMC doesn’t usually work at weekends, but I’m sure they’re working overtime today…
I think it’s more aboutreading what each character got in the logs, and then guess out where did he put it LOL. They must be having fun playin hide and seek, loot version.
I was surprised they chose such a complicated solution that apparently can’t be automated and needs to be done manually on a weekend. I mean, I guess if they’re THAT worried about the so-called integrity of the economy or something, but it still seems quite masochistic.
That’s the main point here. It was not an occasional act, IMC was tweaking things freely and they blame the playerbase for their fault. I certainly do have enough knowledge of database/source code, but I am sure this issue was not random trough patches. Only Klaipeda, Orsha and Silute were affected. Do you guys have any guess to explain this mess?
Maintenance on the servers is expected to last another 4 hours minimum.
Once the servers open, they will only be available for accounts not affected by or related to the DPK errors. All other accounts will remain temporarily restricted until maintenance is complete.
GGWP
Dang! Looks like something incredible happened… and I missed it. T^T
EDIT:
Ahh nevermind, it was an exploit. 
Thanks for the 10x EXP Tomes IMC, dunno what I’m going to use it for seeing as I’m all 330s, but thanks anyway. 
I’m really impressed of how long they took to close the servers. I mean there were forum posts, there were tickets of people saying the dpk was broken. They were warned but took forever to take any action. Now they blame the players?
It’s not an obvious exploit. So some drops were off, what are we supposed to do? Open tickets? That was done a day before and a patch was already applied. What if there was a hidden patch? I mean, after tickets being thrown and a maintenance patch after another, you believe that it’s intentional. I don’t know about you but [SA] Silute got maintenance patch more than 3 times a week in the last weeks due to so many errors… so what should we believe? After weeks of a VERY laggy server, that we couldn’t complete events properly due to lag, couldn’t test combat changes properly and IMC not doing a thing after like 9 days past the event… they go ahead and punish players?
There’s no easy solution here but they fcked up big time. More so to [SA] Silute servers. And we’re still offline.
