I understand your point .I am playing tree and I am slowly getting to high level.I really want to believe it gets hard at some point. But if you don’t invest in the first part of the game the game will die.
It is about the fact that there is absolut no challenge on the game equiping a refined bow or an lvl 1 bow decides how fast you will kill a monster but you will still kill teh monster with an lvl 1 bow.
thanks for your honest feed back . I am playing the game now because of the same reason and I am hoping it gets better.
You can still experience it playing in Tevhrin Stalactite Cave Section 4
I have Falconer3 (level 330) with Kaulas leather armor each piece +4.
I invested 150 point in DEX, swift step level 10. My evasion is 295
Green Flamme Archer (level 300) in these caves hits me with the skill “Spiral arrow” (that reminds me of Blue Spion Archers in Nahash Forest) causing a total damage of 1000 damage (approx) when it does not crit.
A level 15 condensed HP potion, 2765 hp immediately after use, has a 30 sec cooldown and my natural Hp recovery is 428.
Facing more that one archer means death. Evasion is useless, pots are useless because they hit me more of what i can cure. My Battlebird companion has 594 evasion and blocks all their shots.
I almost forgot how difficult was surviving in R8 maps
i Hope it gets better because it’s frustrating and unbalanced. i don’t have a glass cannon build but enemies 30 levels below me do more damage than a boss does to me 
this little rant to prove that this topic is right
Nahash forest and Salvia forest archers didn’t do 1000damage, they did 20k+. And they appeared in groups of 3 randomly infront of you and guess wat: “the first thing they all do on sight is spiral arrow”. The only way to clear those maps was with fade 100% uptime and avoiding the archer zones.
PTSD flashbacks uuuggghnadasdasxzc?"bvsir.
How about Akhlass Dame/Orange Grummer/Kugheri Zeffi pre-pre-nerf?! Mostly the Akhlass Dames, if you were anywhere near their range (all screen basically) deadly homing missiles/pillars would destroy you on the spot… it was a really nice time questing there, back then.
How could you forget those physical damage PoA which melted oracle through counterspell.
@STAFF_Ethan @STAFF_Yuri @STAFF_Letitia @STAFF_Ines
Are our valiant GMs reading these? This is really important for the longevity of the game. New players are getting bored before they even hit lvl 100.
Tutorial areas should never last more than 1 to 2 hours.
After which there has to be a constant slow increase in difficulty curve in order to facilitate FUN and Learning.
Memorable moments like that first difficult boss. That part where you have to keep moving to dodge multishots. Learning and appreciating each of the unique mechanics of monsters. Having monsters that have huge EXP but Huge HP pools for single target damage dealers and multiple low hp mobs for aoe dealers.
Make the world alive again for new players. This is imperative to the survival of the game. Please tell your game devs.

Don’t get blessing nor Sacrament and game becomes 20x times harder / longer. Blessing and Sacrament from shops should be nerfed and scale by character level, reaching maximum amount at lvl 330. So 2,6k Blessing [common in klaipeda server] would be equivalent to extra 8 damage on hit per level. Right now you can one shot mobs with 10,000 HP with only blessing, sacrament and cafrisun set at lvl 15. that’s like up to lvl 120-130, one shots, inclding lvl 50 and 80 dungeon monsters and nearly 110.
I really support adding huge HP pool bosses on each map with big HP rewards, like 2-3 cards worth of EXP.
A big problem leveling wise is also that old experience didn’t get reworked with the new HP pools, and htings like green eldigos with range attacks and 20k HP only give 1000 class experience compared to the 16000 that red truffles can give and the 20000 base experience they both give.
I’ll just leave this here
Even with our current Buffs, this is still no big deal to do for yourself
They already patched that PranaLifelineBlessing on iToS, but still – I think Blessing should also scale with a character’s level.
As I said ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
and that’s why I quit this game
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