Tree of Savior Forum

Richard Bartle Suggestions

Solutions on How to Empower Players

Developers need to start respecting and trusting their players and allow for emergent gameplay to flourish.

We deserve some real alternatives to the quest centric amusement park ride that MMOs have been reduced to. Here are a few free suggestions (go ahead steal them Blizzard) to put the power back in the hands of players again:

http://www.wolfsheadonline.com/why-players-should-be-the-ultimate-content-for-mmos/
http://www.wolfsheadonline.com/the-decline-of-social-interaction-in-mmorpgs-full-interview/

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Dude, this part made me cry:

"Bring Cities and Towns to Life – this would entice players to congregate more. Here are a few suggestions:
have agroing drunks, pickpockets, courtesans and criminal NPC’s come out at night.
have bar fights breaking out in inns and taverns.
have food scarcity fights breaking out in cities.
create real jails for chat violators and other offenses, let other players visit them and throw rotten vegetables at them for sport.
have public executions of chat violators and griefers each day — execute their avatars whether they are online or not.
have the good city and townsfolk NPC come out during the day.

Create Random and Triggered Events that actually affect players and bring them together in common cause (as in the real world) such as:
invasions, plagues, famines, earthquakes, revolts, uprisings, riots…"

I really, really wish all of this were to be implemented in ToS. I would be so happy and I think the ENTIRE WORLD would feel the game is actually “alive”. I hope the developers take a look at those articles, for real man…

Yeah i hope so too. But is expensive and until publishers and developer companies sing a truce, all games will be garbage without ecosystem. This is the world on we are living…