Current bonuses that armour provide are making the choices of different armour (Cloth, Leather, Plate) for different classes counterintuitive. DPS swordsman would pick either Leather or a Plate, which is ok, but a tanky one might pick Cloth for added Magic Defense (becose he already has high Phys Defense from shield and high HP from CON). On the other hand Monk or a Archer might go Plate.
I don’t have the exact solution, but for starters I’d like to see restrictions on armor usage for classes (so it feels more realistic and immersive) and then change Armour stats accordingly (so the bonuses make sense and are useful to the classes that can ware them).
For example: Cloth for everyone (or just for Cleric and Wizard classes), Leather for all Swordsman and Archer classes (and some Cleric and Wizard classes) and Plate for Rodelero, Squire, Centurion and Paladin (?).
Cloth would have lowest Phys Def and would give bonus SP and SP recovery, Leather would have average Phys Def and would give Evasion bonus and Plate would have highest Phys Def.
Most problematic thing for me is Magic Defense on Cloth armors which would be ok if Cloth had lower Physical Defense then Leather and much lower then Plate.
Any opinions on this? And any corrections?