I always love tank…those swordman wearing armor and tank for everyone. when i 1st want to play this game actually i want to be full tank but then i read comment that said full tank in this game is not good or great…
well turn out after i reach rank 7 and try all those content…and move up to rank 8…and see some full cons tank do action in those rank 8 map…well its true, true tank in this game just sux so bad…
well 1st…to be tank of course u need pelt for swash buckling…what good of tank if u cant aggro mob from attacking your team…but those provoke only good to gather mob…so basically even if u are full cons tank and put everything in tank skill, u can only tank yourself while watching your team die.
other than swash buckling skill, there no other good skill for tank…every tank dream is want to be a tank that are needed by party, can tank mob and tank boss atk…and protect your member…
so practically from those class pelt is the only good class to tank…maybe highlander have skill to block but without swash buckling still not good…so what need to be revise about pelt is some skill or new attb to become a full cons tanker that everyone need
1-Of course revise swash buckling skill, make it attract the mob and maintain the provoke for longer…
2-as a full cons tanks, everyone has this problem,. durability, if u tank all those mob in dg for sure your durability will out in no time…so to overcome this simply make attribute…or permenant attb to swordman circle 1…50% decrease durability…even got new enhancement it still not enough…the reason iam sure all swordman suffer from this…durability out in no time. adding this will make swordman and tank less burden in repairing and tanking.
3-make swash bucking attribute to -20/40/50% damage from all source magic or physical…maybe its OP but i tell it in point 4.
4-added some skill or revise or make attribute that link every damage party take to tanker…i know we have linker, but this works by trigger skill and maybe like 25/50% damage intake from member…basically its like shinobi clone…if u take 25% by 4 ppl u get 100% damage…so u will get 2x damage…so by making swash buckling attribute -50% u will get less…if boss attack is 20k…and taking another 20k…u will get half of boss atk and party member whose hp is low can survive…the reason to do this is, for end game boss fight at least we need to fight for real, not such a 3-5m fight…u can only see this in mega Wb, fight for more than 30m…by making this skill, for new end game, boss fight can deal massive AOE with high damage…and that the time when full tanker come in shine to protect its party member.
last and not least maybe revise some skill that more to party oriented and tank for pt…i didnt think more, but if they can make tanker shine in party and make everyone need tanker…its great for swordman player who always want to be shield hero for their team…make tanker tank boss attack, mob attack and help party in every way they can just like a full support. maybe add some party buff for physical DPS and Magic DPS…to make DPS need tanker more rather than 3 DPS in team…
