Tree of Savior Forum

[Resolved] How to temporarily prevent crashes from Hook64 exploit

Because I’m not here to search bugs. I’m here to make addons and play. Sometimes you stumble on bugs and report them.

I’m not getting paid for code review nor for anything. :man_shrugging:

Now answer my question:

Do you want cheap quick fixes and inefficient solutions that will stay haunting your code base forever because the more band aids you put the harder it will be to rewrite them all. Is this the type of permanent solution you want? The type that will make the game worse and worse in the long run and will make it far harder to change engine and optimize later?

Or do you want well thought and organized patches that will fix true bugs at the root and being well planned so that they won’t conflict with future changes and won’t compromise overall coding progress?

Or will you ignore it again?

Correct!
Thank you to @LunarRabbit for providing a temporary fix.
And now that the issue has been resolved I will be closing this thread.

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