Resistance is a huge issue in this game, tanks don’t have enough or a way to block it. Biggest complaint for healers and tanks a like? Magic damage, ask tanks they will agree, ask healers they will agree. Tanks hate it even with full con spec and Healers hate it even if they spec for heal and have no mana issues, CD kill for heal timer and its hard to just maintain in regular scenarios not involving a pack of mad mage casting monsters.
I don’t care if its potion, large resistance bonus on shield, skill for cleric or hell even squire, Heck make it a pet buff or a increase on jewelry, Give a large bonus for spr even, Heck add it to mastery, just not cloth because that is silly, just do something. Right now a “Full tank” running heavy pelt and rodelero can’t even “Tank” magic, they just get facemelt and hope the healer can keep up.
Or just spread out casters in dungeons so that an entire section isn’t full of casters I can go through dungeons and point out the “rooms” I would rather avoid due to caster clusters.
or… I know it is crazy make evade work for magic, and do not have homing type magic on mobs.
