Tree of Savior Forum

Resist: The worst feature in the game

If you have a skill that has any sort of chance of doing a debuff or is a damage skill linked to a debuff then chances are you have seen the dreaded message “RESIST.”

Resisting effects isn’t an uncommon feature in games, you can build characters to have higher tolerances to statuses so they’re less likely to get afflicted, while enemies can have different tolerances as well.
However in games with those mechanics there are always ways to boost your ability to inflict statuses, so you could build be good at inflicting them, you’d build to overcome enemy resistances and generally avoid situations like having your 35s skill do absolutely nothing.

Here?
Yeah no, you ain’t got no way of avoiding that.
Basically any skill that has a chance of being resisted is horrifically gimped in this game.
I cast divine stigma, I expect it to work so I can jump through some hoops to get my buff, but instead the boss trap resists it.
I use spear lunge, preparing for a large burst, it gets resisted, I do some paltry damage and lose out on my wombo combo of +50% stabbing.
I use ice blast on a frozen enemy, it resists it and nothing happens.
I use cure/heal on a ground element enemy has a cleric/krivis due to it laughing off a zaibas due to element. It resists them and takes maybe 1 out of every 2 hits.

Resist takes skills that are built around having an effect and ruins them. See, their effects the skills are useless, they are a waste of time and sp spent.
These skills are arbitrarily gimped by having a rather large fail chance on a very large number of mobs and bosses.
These skills are not generally incredibly strong, these are not the cleaves or the cartar strokes of the game, they are supposed to be class’s bread and butter, things that they are supposed to rely on.
Yet these BnB skills fail for no reason.

There’s no reason for a bokor’s hexing to get resisted when it is the only thing that class has to redeem itself at C1. I mean god forbid it would be allowed to actually attack things with effigy, that would be terrible. We can’t let that happen, people might have fun or something.

All resist does is take skills that had a purpose and were not overpowered and just kick them face down into the dirt.
This isn’t a way of balancing, there is no reason to have skills with little utility other than their effects have a real large chance against a lot of enemies of just not working.

It’d be like if party members could passively evade mass heal or if pressing attack randomly made your character stop and stare at you for a second like you were crazy for wanting to be effective.
All it does is neuter skills and gimp classes arbitrarily.
Skills only have fail chances when they are very, very powerful or when they can be thrown out fairly quickly/cheaply so a failure isn’t that big an issue.
Here it’s just ‘oh you want to do something that isn’t press Z with max crit rate? too bad, have resisted skills’

The resist system needs to either be flat out removed or reworked so that players can build around it from the very beginning of the game. As it is it just needlessly makes many skills terrible for no reason.

Listen to the police and
STOP RESISTING

11 Likes

Don’t forget, enemies can also resist Impaler, which would be ok, if it wasn’t because it goes into a 60 secs cooldown after being resisted, or even better, swash buckling can be resisted by all kind of mobs, for no reason, so sometimes, from small mobs to even bosses will laugh it off and there’s no counterplay or a way to help you from getting your skills resisted

Add collar bomb to the list. This fails even in monsters with 100 lvls lower. The mechanic needs to be redone.

I agreed that having a skill like divine stigma be resistable is pretty dumb. It doesn’t even negatively effect the monster. Also debuff circles like zalcai, and conversion are incredibly dumb with this. If the mob resists once they don’t get checked again even if they stand in it for longer.

I wonder if there is some underlying reason for some skills resisting. Like zaibas, I haven’t it had resist nearly at all lately. Might have to do with skill level, or the splash attribute. Since past level 60 I stopped having nearly as many mob resists on it.

Add Wugushi’s Needle Blow and Wugong Gu to the list: block? no poison for you, Dodge? no poison for you, Hit!!! nah, poison is resisted so FU. You want to lower poison resistance with Zhendu? Resisted!

This is the story of my life!

Casts Ice Blast

Resist!

Casts Ice Blast

Resist!

Casts Ice Blast

Resist!

Casts Stop

Resist!

Casts Snow Rolling and rolls off a steep cliff

Seriously, my god… I might as well just play a Barbarian, since I can’t actually get off any of my mage skills. -_-

2 Likes

It is very annoying to have hex and divine stigma be resisted. They should make certain thing unresistable

I have an idea: Int as stat currently gives only magic damage while every other stat has additional thingy or two for them. They should add spell penetration stat to it so characters with high int (mage types) wont have these issues and would allow for more build diversities for other clas.ses.

1 Like

quiero mi beta CTM jugaba el ro esta wea es = el mejor Profesor de la historia de ro online

RNG is far more worse than Resist.

New meta of Resist mechanics:
Hunter’s Snatching skill effect can be resisted by normal mobs. =/