but we already have that.
it’s called the Delete button.
the whole point everyone is trying to make is whether players should be allowed to reset without having to go through all that work again.
personally, i like not having the reset.
1st; it’s a PvE system.
…in a PvP system, everyone strictly analyzes for the “best performing builds”, and reproduces them cookie-cutter style. “messing up” with even a single stat/skill point can provide a noticeable drop in overall power, making the build that same amount less effective at what it does.
…however in PvE, the necessity of having a perfect build is removed. you will often be working with other players (instead of against), who can complement your strengths and/or cover your weaknesses. overall, with everyone covering each other, minor variations in exact power level will make little impact, if they’re even noticed.
the emphasis here is in covering critical points of your roles, whether it be tank, dps, or support. vast amounts of HP and aggro-holding abilities; dealing piles of damage, but knowing how to avoid pulling aggro off the tanks; heals and [de]buffs. each class and build has their own ways of contributing to these roles. admittedly they aren’t all evenly distributed; eg, any class can be built for DPS, with mostly good results… but only cleric (and their advanced classes) can seriously take on a healing role.
i’ve played in plenty of “oddball” parties over my many years of MMO’s, and sure it doesn’t always go as fast as an optimal party. but then again going just a bit slower than optimal is still a lot faster than going nowhere at all. would you rather make -some- progress, or sit around waiting for a perfect party for so long that by the time you find the last few members, the first few are breaking off to go to bed and such?