You don’t have to auto aim, you can toggle that on and off. I use a controller, so I don’t know how it works on keyboard (it’s in one of the loading screens), but you can lock onto targets or switch targets based on proximity.You wouldn’t have to rework range skills at all.
The problem with dex/evasion is only being weak to magic is not good enough, since magic mobs are few and far between compared to physical mobs. The biggest problem with Dex builds is how it relates to swordsmen whose natural HP scaling makes them EXTREMELY tanky as well as getting all the benefits from DEX.
ToS doesn’t have a good system of weaknesses. Mabinogi pre Generation 9 had a good “rock-paper-scissors” system of weaknesses. ToS would be better balanced if DEX was fixed so it wasn’t abusable by Highlanders/Barbs/pure damage Swordsmen classes.
Instead of nerfing their HP scaling to make them overall less useful, which is punishment for Peltastas/Hoplites/Rodeleros who aren’t getting OP off of their HP, fixing DEX to not provide evasion is a better alternative.
This game is not meant to be played standing still, which is why there are so many AoEs and traps. I don’t know how you can think anything else, there’s so much space-denial from bosses and normal mobs to convince you that standing still and evading is NOT how the game is supposed to be played. Evasion procs much, much, much much, more often than block too and you need a shield to be able to block.
Evasion needs to be fixed, this is a suggestion.