Tree of Savior Forum

Repeatable Quest system?

Remember that monster’s items trade-in for EXP and money from SE_L Online?

I think that was a nice system, you killed mob, give the material item you get from that mob to NPC for a nice EXP, you even can sell those items for decent price to someone else.

The quest will be like… bring10 of Vubbe tokens , you will get a Lv2 EXP card.

For player that prefer grinding, you can just sell these items for an extra money.

situation win-win I guess :smiley:

there are I think 8 repeatable quests or more on this game and they are basically that…

kill this and get me X item for exp card…

They’re limited repeatables, not infinite repeatables.

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8 across 200 levels and are limited. not cool. :\

Nah. If you prefer grinding, adding quests is not the solution. Also exp cards are too powerful since the exp “curve” is more of a line.
If they want to incentivate grinding they need to:
-give a reason to kill lower level monsters for those who just want to chat and explore, killing stuff. (currently, no benefit since drops are low level and exp penalty).
-give reason to kill higher level monsters for people or party who want a challenge insteando of mindlessly mobbing and bursting (currently, due to exp line, not worth takin 30 more seconds for the same 0.2% exp, also drops will be high level and you wont be able to use them anyways, and the damage penalty you have on them with the bonus damage they have on you)-
-give a reason to explore. currently you need 10 levels for quests to be active, chests are fixed locations with fixed key level and ficed drops.
And so many more other things.

Actually repeatable quests are much more preferable to just killing monsters.

There’s hardly anything to explore, maps are simple and small, so really there’s no lack of reason to explore, there’s a severe lack of exploration.