Tree of Savior Forum

Remove or expand the limit on dungeon runs

As my title says, i got inside the level 145 dungeon with two swordmen one wugushi and one psychokino, im a thaumaturge, we could not complete the dungeon due the lack of a healer and so we decided to make stops using bonfires, but guess what? there is a time limit to complete the dungeon! so when we where heading to the last boss we got kicked out of the dungeon.

My suggestions are the following:

1.Or you put an Cleric in every party dungeon(would be inviable since this extends the time in queue and there isnt many clerics out there)

2.Remove or extend the time limit to complete a dungeon, because not every dungeon can be completed fast.

TL;DR: DUNGEONS HAVE TIME LIMIT, COULD NOT COMPLETE BECAUSE I DIDNT HAVE A HEALER SO I HAD TO STOP CONSTANTLY TO REGEN Hp.

I must say heal makes runs smoother but,not every cleric based class can heal good.It needs to be at least cleric 2 to heal efficently.
You can still complete every dungeon within the time limit,you just need to move slowly, dodge as much as you can, and switch aggro once in a while.Also you shouldn’t get mad because you failed 1 dungeon run, not to mention you still have demon prison, a place you can grind for good exp/hr.Game has a learning curve,the more you play the better you get.I write this as a person runs 175 dungeons with 5 dps class,I did fail my 1st run too, not knowing which boss was the last(we only cleared 1/3 of the dungeon), and I still don’t get mad.

Its not a rage post lol, its just a suggestion because since the matchmaking doesnt get the appropriated classes to make a run, now imagine if you were to get 5 mages, who would tank? it would be nearly impossible to finish in the time limit. thats my problem here, but i didnt get mad or anything its just that i find th time limit unecessary.