Tree of Savior Forum

Remove item durability altogether

Playing a tank character is really not feasible with this current repair system, every 2 mobs and I need to go back to town and repair my gear. Not only with the current repair costs, even before when it was less expensive.

It adds nothing to the game really, just another annoyance.

8 Likes

i said first that i agreed with this, but nvm, bots need to break their gear fast enough so it doesn’t pay off to have one.

3 Likes

Yeah, Equipment is way TOO Fragile…

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I agree with this. The potential system have some dynamics that makes trading and upgrading more tricky.

The repair, however, is just a way to go back to refill your gas tank. I know we’re trying to make Squire useful, but they can simply give weapon theme buffs instead of using durability system.

Either remove it or make it more impactful.
For example: after 5000 swing/hits, remove 1 durability permanently. If you want to combat bots, focus more on breaking weapons as they’ll spend 5000 swings on low-tier monsters or nothing.

Durability is a necessary money sink. That said, it is far too fragile. You should be able to go a few hours of constant killing before things start needing a repair. I’m okay with deaths causing a lot of durability loss, though.

1 Like

repairing equipment is the backbone of retarded Korean Grind MMO. Its like domestic violence and battered wife syndrome. And its â– â– â– â– â– â– â–  stupid and unwarranted. I

there was no bots rocket scientist it was people holding the Z key down on there keyboards/controllers.

Equipment should be more resilient, WAY more.
But I honestly disagree with the idea of removing it altogether.
Not to say that it would impact the Squire class very deeply.

I don’t believe IMC will remove it from the game, way too many mechanics around it.
But like I said, I believe equipment needs to be way more resilient, and I will add on top of that some ideas.
Cloth should rip easily, less hits to take down durability than the other classes, if you are using cloth, you should be kiting, and it makes sense if you think about it, the whole idea of cloth ripping easily, but it should also be quite cheap to mend a broken piece of cloth.
Leather should be a step above, taking a lot longer to get damaged.
And plate should take the longest, but make it more expensive than the other ones, because repairing plate would be a lot harder than lets say, sewing up a cloth shirt or mending leather.

4 Likes

Durability is one of the main reasons to make the squire class more viable. respect their game choices. that’s why you got a free klaipedia warp stone to put your armor/weapon maintenance in check with your questing/grinding.

2 Likes

Sure dude, a faster durability reduction will stop botting but who cares because we afk farm without using weapon anyway!

no it wont.
because:
if durability <1%, use warp scroll
walk to repair
repair
walk to statue and go bk to last point.
continue botting.

this is not even coding, this is logic…

i like this… the whole concept makes sense!

Yeah it won’t help with the situation at all.

If you think a bit more about the issue, you will find your comment unnecessary and borderline incorrect.

But it is way easier to put an anti-bot repair interface in the repair NPC.

I guess we just have to wait for the devs to decide, afterall they are the most qualified to decide weather its easier or not to implement anti-bot measures wherever they need.

As a tank, I understand where you’re coming from, but no, I don’t agree with removing the repair/durability system. It does need tweaking though, as it is, it drains too fast.

Multi-hit skills from archers (Spiral arrow) completely murder our gear in seconds, that doesn’t seem right

There should be something to counter the AFK farming by autoattacking (I have seen MANY characters afk permanently pressing attack in a specific area where mobs respawn). If not countered, the game will just become another Granado Espada (People afk all day just putting their teams in specific areas to grind forever)