Tree of Savior Forum

Remove death animation/monsters exploding!

Hello everyone. I am usually able to run the game at around 30-40 fps, including during big fights within dungeons, or in popular grinding spots such as Demon Prison District 2 or Dina Bee Farm. However… when the first monster dies, my FPS takes a drastic drop, lowering below 10 fps, and the one reason why: The monster explodes into fragments. This is especially true in dungeons, where the fragments are numerous and bigger, and makes my game lag even more.

So, like how an option was made to get rid of the screen shaking that some players had trouble with, add an option to get rid of the monster fragments that enemies explode into on death.

(Note that this only usually occurs in dungeons, and maps with high player and monster density. I am able to play the game fine, its just these areas are problematic)

@STAFF_Ethan @Staff_Julie @STAFF_John @STAFF_Ines @STAFF_Shawn @STAFF_J

7 Likes

My FPS drop like hell when a huge mob explode.

Please dont forge the mob white flashing when hit our our character flashing on getting HIT, that ■■■■ give seizures or headaches.