Monsters and Bosses are so easy to defeat. There’s not much excitement in KNOWING the attack patterns and HP indicator of the monsters.
Why remove the attack patterns?
As it is, monster attack patterns are highlighted by red circles, columns, etc., before they attack. Having this, I feel that it’s being SPOONFED to us. It’s like the EASY option you choose when choosing the difficulty of a particular game.
Not having the attack patterns allow the player to carefully observe and analyze what attack patterns the boss monster will use in that moment. This will make the game harder but much more satisyfing in that you feel you used your intellect to analyze and try to defeat the monster.
Why remove the HP Indicator?
Back when I was still playing Final Fantasy VIII, there is much excitement in defeating a BOSS that you have no idea how much HP it has (unless you use an optional skill to do this). It gets you hyped up because you don’t know how much attacks you need to defeat the boss. It makes you think if you should go for it or not. If you’ve prepared enough potions for the battle.
So far, I don’t feel any sense of ADVENTURE in this game yet. I feel I am just USHERED to do this and that, kill this monster, go to this area, etc.,
There is excitement and great satisfaction in NOT KNOWING particular things about the monsters.
I hope this suggestions gets supported by like-minded saviors as well.
Let me now what you think.
