Tree of Savior Forum

Reinforce weaknesses more with special Attributes

The elemental system is nice, but many players just overpower enemies, and it is a little boring. Wouldn’t it be more interesting if weaknesses would give them special bonuses?

Example: Electrocute gets an attribute that states “When an enemy weak against electric damage is hit, choose another enemy outside of the normal radius to be damaged as well.”

what is your suggestion again?_?

Since you don’t understand it, i broaden it out for you.

Before: An ele who does “just” fight monsters.

After: An ele who searches a mob that is specifically weak against electric attacks.

they are called ice type enemies…

and you are still just fighting monsters…

“You are still just fighting monsters” Yes, thats the type of game we are playing.

And you are quite headstrong towards an example.

Obviously, there are more possibilities.
Make monsters weak against earth be stunned after an earthquake is another small example.

earthquake already does a similar thing by throwing enemies in the air and knocking them down for a sec or 2 :confused:

we already have a table of elements and materials, do we really need to make another table on top of them…

cause I don’t think so, when I want to play bingo rock paper scissors…

I play Pokemon instead…

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