We’ve always been around 3 months behind ktos though.
I wanted R9 as fast as possible, but since they’re not finished with the “Intense Class Balancing”, I hope it gets delayed to mid January or later. It would be very frustrating to waste the rank reset event to get my new builds nerfed or heavily changed in the following weeks.
And to avoid that you gotta force yourself read up on ktest changes and try to plan as much as possible. abusive relationship indeed. Just give us unlimited rank reset already 
Except nothing in those rebalances are huge nerfs or even really negative changes at all? Almost every single one is generally a quality of life change.
Rather than constantly cry for resets, why not think at least a little more than 5 minutes ahead?
What pisses me off the most, is the fact that they will only bring one update per time, even though we’re 3 huge updates behind. 2~3 months just for one update and more 2~3 months watching kToS updates, wishing that we could have them.
Feels bad man.
People wouldn’t ask for rank resets if IMC didn’t treat ToS like a MOBA. I play ToS since iCBT2 and the uncertainty is always there. Planning your build is the least any player should do before making a character, but no one can foresee the changes they make to every class in the game one or two times each 6 months. Just think about all Fencers, Doppels and Fletchers that used to be good and competitive boss killers before Renewal. Now they might get kicked from WB parties because they’re not Murmnobi. I used to play Wugushi and Dragoon before Renewal and look what they’ve done to those classes. Look what they’ve done to Scout. And you say nothing in the last dev blog post was negative, you probably don’t have a Falc1Mergen. If you watch some vids showing how most of Mergen skills have no synergy with Falconer anymore, you would understand. Or not. You probably must hate Linker as IMC does, because they’re constantly nerfing it.
We still haven’t received the First Intensive Class Balancing patch, which removes the hit count from Blessing, adds a mdef buff to Pardoner’s shop, adds an active block ability to Paladins, etc. etc…
Just leave and stop posting then. You are literally toxic and of no help to anyone.
The Rank 9 update is going to have the intensive balancing they’ve previewed in the past. They bundle the updates together for us after they’ve tested it on the KR server and finished translations for them. It’s going to include the Pardoner/Paladin/Krivis/etc updates, and potentially the ones posted here (but not guaranteed).
ITT: People who do not play mobas.
I didn’t go falc mergen cause it looked stupid at the time and anyone who didn’t think circling would be changed had some serious blinders on.
Fortunately, falconers are getting resets, and yet here you are still bitching.
Yeah, right. MOBAs don’t have regular character balancing patches. They remain the same for many years until they get balanced or reworked.
Oh, so you’re fine with those changes because they didn’t affect you. I see. Well, thank god I don’t have a Falconer3 then. Oh, and players now have to predict which skills are going to be changed/nerfed in the future and stay away from those classes because it’s the player’s fault they chose to play with a build that was “obviously” going to get nerfed soon or later! Do you think Murmnobi players are stupid too because someday IMC will rework Bunshin no Jutsu?
What does it mean?
How far ahead are you able to foresee things in this game? 6 months ahead? 1 year ahead?
Man, I don’t think I’ve ever seen a single post of yours that wasn’t blatantly in favor of IMC.
It’s common sense. Circling was pushing AoE defense ratio to 0, which caused an overflow/infinite loop for target hits due to AoE attack ratio not diminishing. This is why channels were crashing with combinations like Circling+Kunai. It was also broken because it just completely bypassed the entire “AoE attack ratio” mechanic as a whole.
By changing this, they not only fix the crashes, but also nerf what was blatantly OP.
The class is far from unplayable. Falconers are doing tons of damage now after the changes and aiming is as good as ever, one of the most powerful utility skills in the game.
Also, no one should be surprised if Bunshin gets nerfed. Murmnobi continues to be the highest DPS class in the game by a huge margin due to that class’s damage throughput.
Guys don’t rely on circling it’s clearly bugged and will be nerfed. You’ll regret it I’m telling you.
10 years later circling finally gets balanced.
See! Told you!
Same for bunshin, except that there’s no indication IMC will ever rebalance it.
Oh, I’m not saying Falconer is unplayable. Like I said in another thread, Support Falconer got hit pretty hard, but Battle Falconer got a nice buff. Sapper3Falc3 is stronger than ever with those changes. What bothers me is how they change the roles where each class excels.
Ehh, it had that behaviour ever since rank 7, so it was that way for 2 years atleast, personally I don’t complaint, but you cannot even begin to guess how IMC will do things and when they will do it.
So people shouldn’t worry how things will be and just enjoy what we currently have. If they shift things 90,180 or 275 degrees, it is a problem for those that cannot accept change, and also it is a problem when it will objectively make things worse. Like transcendance, nothing good came out of transcendance.
So, everything is intended aslong as ktos and Itos function the same, unless IMC says otherwise, that’s the rule in this game world. Players cannot say what’s intended, players do denounce things that make no sence, IMC rarely responds, IMC sometimes nails it, more often than not, fails.
Failure is good, if you were to quickly amend. yet IMC and QUICK don’t go together…
It’s a nerf, but not really a change of role. The support falconer provides is still amazing, but yeah, it did get nerfed. Falconer is a red class afterall, which means the design intent is for damage. If people out there were literally only ever using it for Circling, then yeah those people might get miffed, but keep in mind even on kToS they are giving out a free rank reset to every Falconer as a result of these changes.
No one should be surprised when something overpowered gets nerfed. Even after the nerf they’re giving out free rank resets. What is the issue here?
You are welcome to view my post history, I have been critical about a lot of their decisions related to events and some other really stupid design decisions. I have been consistent about resets since day 1 though.
Circling was actually a skill that was brought out and nerfed right out of the gates. And despite that, it was still exceptional. This was long overdue. It’s similar to scout/cloaking being nerfed. And that was a nerf that, while I saw it coming, it changes the way I play but I agree with the balance change for it.
Good rule of thumb, for this game: If a single circle in a class (outside hidden ones, obviously) becomes more valuable because of ONE SKILL than 2 or 3 circles in it, it will be nerfed.
Examples:
Kabbalist
Oracle
Scout
Linker
Falconer
I’ll even throw Miko in there because despite being a hidden class it was too much and got nerfed very quickly as well.
That came with r9, along with krivis pardoner etc reworks. R9 and first rebalance were introduced at the same time (same patch) as far as I know.
Makes sense, after all the mismanagement and abuse IMC threw at ITOS a big portion of players still playing are true hardcore white knights.
