Tree of Savior Forum

Regarding general difficulty

Hello folks, first post here.

I tracked the game for some time now, because a lot of things about it seemed awesome to me. The class system itself is great and the creativity that went into quite a few of those classes is astonishing when compared to what most MMOs nowadays implement in their mechanics. So, I decided to buy an early access bundle.

Of course I could be wrong all in all, because I haven’t played very far, but I fear that the lack of difficulty is something that permeates the entire game (aside from some exceptions I guess?). I’m playing an Archer, now C2 and I upgraded multi shot to level 5, because I like those multi hit attacks.
But every single time I encountered some kind of boss, one fully charged multi shot dealt around 1/3rd or even 1/2 of its HP as damage. When I got hit by a VERY easily avoidable hit from a boss (multi shot bugs sometimes with my PS4 controller? It’s loaded, but I can not shoot it; therefore I couldn’t move before cancelling the skill) I lost 19 HP out of ~600. Let’s say 20 HP. I would need to get hit 30 (!!!) times by a very easy to dodge attack from a boss (!!!) monster to die. Now, I know that this isn’t necessarily representative for the entirety of every fight, but I feel that this choice even for low level bosses (and mobs, see below) is atrocious.

The normal mobs are even worse of course. I wanted to try the pinning of the “Full Draw” skill, but couldn’t even do it because just every mob died from one single hit. Of course balance in fighting could go different ways - either grind a lot of easy mobs at once (the group should pose some threat though then) or have fewer, but tougher enemies. Right now, none of the two things applies.

Almost all mobs I have encountered now lack any kind of mechanics (except for the bosses, which were so easy though that it didn’t matter at all) and no difference in feel to fight against them either. Those weaver spiders who spit some poison cloud? That would count if they actually managed to hit me, but I can just walk backwards all day and spam “Oblique Shot”, which needs 2 uses at most to kill any normal mob.

What’s the point of having awesome mechanics and buffs if you just rarely need to use them? For PvP I guess it still could be useful (would anyone mind telling me how it is in PvP? Does precise timing and certain buffs make a huge difference in how the fight turns out or do you need like ~2-3 skills to kill a player and whoever has the best ping wins?). But other than the few difficulty spikes I heard this game has (a few bosses)? It just doesn’t make any sense.

It’s the same with the restriction on trade. Of course something has to be done to fight bots. But if it comes at a cost for the players, and a huge one at that, it stops making sense. It’s like someone up there of the dev team doesn’t care at all. It’s the same for the game Black Desert Online tbh. They restrict trade, although not as drastic. It makes a sandbox MMORPG which should focus on social interaction more of singleplayer action game. And this is similar in that regard. Easy monsters and no “good” trade. Not a lot of teamwork in general gameplay required and even a lot of drops are worthless or rather boring if all you can do with it is “sell it at AH”. Any thoughts on that matter (more regarding difficulty than trade)

Regards,

one hopeful player

Because the majority of MMO’s are not made for hardcore players. The mechanics and game is easy for casual players.

It’s only till much later that the game ups in difficulty and introduces PvP for hardcore players.

But shooting at kepas shouldn’t require Dark Souls skill and I love Dark Souls. You cater to the majority over the minority. Majority of MMO players are casual.

those are only from the start

wait till you get to main chamber where mobs can freeze you for 3-4 sec and receive at least 1k before you get unfrozen and get frozen again if you dont back out when they ice spike you.

1 - 100 is pretty much a tutorial but 101 - 150 more like a normal game 151 - 200 is the grinding 201 - 280 i dont know but i think it is a bit harder.

also if an MMO makes a game that at the start it is hard then casual players will most likely quit or get bored.

the more you progress the more dangerous some mobs are or get more attack patterns like knocks you down, poison you, disable you, sleep you etc.

so dont judge the whole game from the start except trading, you can judge the whole game based on trading :grin:

They should make the boss fights as tedious as that one poisonous guy in the 160 instance dungeon.

There is a difference though between Dark Souls skill and monsters being literally unable to hit you once when fighting against five mobs at the same time, oneshotting them.

I mean, it’s still on a casual level if you need a pot once in three minutes. What’s the point of having HP pots if you rarely take damage? And remember, damage does not equal death. And even if it would mean that, why would it be wrong to die sometimes? Even casual players are humans, playing with more than one finger should be accepted.

Also, what’s the point of big bosses that deal no damage at all even if they hit you which should basically never occur ever because of how slow they are? When did it become accepted that in a RPG in which you have HP, mobility, pots, skills and general combat prowess you can expect to win at everything without doing anything (hyperbole)? I can not imagine that there are people so brain dead that they literally can not win fights if they don’t oneshot two enemies at once who would need about a whole minute or two of you not doing anything for you to die.

@Kenshiki:
That’s good to know though. I guess I will keep playing some more then.
On a different note, I heard that you can reach 280 easily in a week or two. That’s another thing that really makes me sad. The game is supposed to have 600 levels I heard and we can reach 280 right now. Of course we need some progress, but leveling so fast defeats the purpose imo. It feels more like a hindrance then instead of the way to achieve something. But well, that’s just me blabbering about game design, no game will ever be perfect. I am very happy with the game in total once the game starts to get more difficult. :slight_smile:

230 in a week and that is playing 20 hrs a day for 1 week without browsing just pure leveling. turn that into casual and it’ll take 3 weeks to a month

Archer C2?
LOL.
Wait till you have mobs hitting you for 1k on base 5k health (hence why people invest in Con) and that 1k is a heat seeking missle that can’t be dodged and there’s 8 mobs firing these off at you while you’re petrified,frozen or knocked down.

Now that sounds promising. :smiley:
Is that a dungeon or mobs in the open field? Because, since dungeons are pretty restrictive in how often you can do them, the majority of the time you would be in the open fields. Is there a big gap in difficulty or is it more or less the same, just not as structured and dense as in dungeons?

So, would it make sense in the later levels to grind with a party in the open fields or is it more convenient to just brain afk and kill everything because it doesn’t even matter what the enemies do?

@Kenshiki:
That sounds way better. Good, even more doubts out of the way.