Hello folks, first post here.
I tracked the game for some time now, because a lot of things about it seemed awesome to me. The class system itself is great and the creativity that went into quite a few of those classes is astonishing when compared to what most MMOs nowadays implement in their mechanics. So, I decided to buy an early access bundle.
Of course I could be wrong all in all, because I haven’t played very far, but I fear that the lack of difficulty is something that permeates the entire game (aside from some exceptions I guess?). I’m playing an Archer, now C2 and I upgraded multi shot to level 5, because I like those multi hit attacks.
But every single time I encountered some kind of boss, one fully charged multi shot dealt around 1/3rd or even 1/2 of its HP as damage. When I got hit by a VERY easily avoidable hit from a boss (multi shot bugs sometimes with my PS4 controller? It’s loaded, but I can not shoot it; therefore I couldn’t move before cancelling the skill) I lost 19 HP out of ~600. Let’s say 20 HP. I would need to get hit 30 (!!!) times by a very easy to dodge attack from a boss (!!!) monster to die. Now, I know that this isn’t necessarily representative for the entirety of every fight, but I feel that this choice even for low level bosses (and mobs, see below) is atrocious.
The normal mobs are even worse of course. I wanted to try the pinning of the “Full Draw” skill, but couldn’t even do it because just every mob died from one single hit. Of course balance in fighting could go different ways - either grind a lot of easy mobs at once (the group should pose some threat though then) or have fewer, but tougher enemies. Right now, none of the two things applies.
Almost all mobs I have encountered now lack any kind of mechanics (except for the bosses, which were so easy though that it didn’t matter at all) and no difference in feel to fight against them either. Those weaver spiders who spit some poison cloud? That would count if they actually managed to hit me, but I can just walk backwards all day and spam “Oblique Shot”, which needs 2 uses at most to kill any normal mob.
What’s the point of having awesome mechanics and buffs if you just rarely need to use them? For PvP I guess it still could be useful (would anyone mind telling me how it is in PvP? Does precise timing and certain buffs make a huge difference in how the fight turns out or do you need like ~2-3 skills to kill a player and whoever has the best ping wins?). But other than the few difficulty spikes I heard this game has (a few bosses)? It just doesn’t make any sense.
It’s the same with the restriction on trade. Of course something has to be done to fight bots. But if it comes at a cost for the players, and a huge one at that, it stops making sense. It’s like someone up there of the dev team doesn’t care at all. It’s the same for the game Black Desert Online tbh. They restrict trade, although not as drastic. It makes a sandbox MMORPG which should focus on social interaction more of singleplayer action game. And this is similar in that regard. Easy monsters and no “good” trade. Not a lot of teamwork in general gameplay required and even a lot of drops are worthless or rather boring if all you can do with it is “sell it at AH”. Any thoughts on that matter (more regarding difficulty than trade)
Regards,
one hopeful player



