Tree of Savior Forum

Reducing the drop rate% Talt and increased drop rate% card boss in the dungeon

Because this implementation boss card is required an adaptation of falling more card boss. What will it encourage team Lvl 100, 30 slots Lodge and could barely leave a char full card equipped?

What do you think? I leave my opinion here, you need another way to level boss card with some kind of crystal or facilitating drop in dungeons

I don’t see any reason for that change, besides the card from the cube (except missions), the boss have a chance of drop a card also. And i think in one of the follow up patches there will be one to add cards in the mystery cubes, i can be wrong on that one tho. But the mission bosses drop cards too.

basically unless you spent the last 2 months leveling alts to tenet church and then storing their 11 or so cards in team storage, then deleting them, and starting another one over to repeat this process you are screwed b/c you will hardly ever get boss cards on missions, they barely BARELY ever drop, and if they do you have to beat 4 other people on the roll, your only hope is the 6 cubes you get a day in your dungeon, assuming its a double boss run and that aint leveling anything, it takes an massive amount of cards to feed to another for a 10 star card

Mission Boss does not drop more card boss

mission boss’s do drop cards, I already have 3 new boss cards from fediman missions, the drop rate just sucks is all and you have to win the roll against the rest of the party