Tree of Savior Forum

Red Mage Monkhu

Alright, time for part 3 of my class questionnaire. This time, I’m making a red mage. I’ve loved jack-of-all-trades spellsword characters since I played FF1 25 years ago (where did the years go?), and I make one every time I can. In ToS, I’ve found that while most builds don’t work – Wizard can’t do melee, Swordsman can’t do anything resembling magic – Cleric has some good potential to be shoehorned into the task. Basically, I’ve settled on one particularly odd combination:

Cleric -> Krivis -> ? -> Sadhu -> Monk C3

I’m still undecided on whether the ? should be Cleric C2, Krivis C2, or something else. This is for PvE, not really concerned with how it could turn out for PvP. And yes, I’m quite aware of the issues surrounding splitting damage stats, and I am familiar with the damage formula.

I will explain the basics. Basically, Cleric gives me heals and protection. Krivis gives me magic damage in the form of Zaibas, plus useful magic amplification and something for enemies to aggro. Sadhu lets me use magic damage for basic attacks, and Monk gives me melee abilities and hand laser. While using OOB, I can use Monk and Krivis attacks while using Sadhu basic attacks. That means I will be using Double Punch while also using Ectoplasm, giving a solid stream of damage.

That leaves me with two main issues:

  1. What should my rank 3 be? Cleric C2 would give me much better Safety Zone as well as Fade to avoid getting pummeled back into my body. Heal 10 is nice too, I guess. I can still fight as a Monk without OOB at all, but it’s a big DPS loss to do so and kinda defeats the point of the build. Krivis C2 gives me a massive boost to Zaibas damage and AoE, which would be the best mobbing tool I have. Also gives Divine Stigma (balanced STR and INT gains, yay), and more points for Daino. The others don’t seem as useful, but maybe someone has an idea? Bokor doesn’t strike me as particularly useful (spirit-based zombies, one low-damage Dark-element attack), Priest buffs are handy but quickly outclassed and irrelevant if there’s another Priest. I can’t heal, certainly not without C2 Cleric, so I don’t think I have a lot of reason to consider that one.

  2. How should I build my stats? I guess my real shot is how much DEX I need for accuracy purposes. The rest won’t be wasted (critical, evasion for OOB in a pinch), but I’d like to avoid going too crazy with a stat I won’t focus. INT would be the highest stat since it’s applied most frequently (Sadhu hits + Zaibas + heal/cure). After that, a little CON here for survivability, and a little STR there for monk damage. Maybe 10% DEX 25% CON 25% STR 40% INT? Maybe need more DEX or less CON?

Thoughts? Experience from those who have run Sadhu-Monk builds before?

I would go for cleric 2… doesn’t really matter your build, having heal lvl 10 and some int means you can be healer, therefore securing you a spot in any party…

i might be wrong… but monks don’t go higher dex than str for critical purposes?

I’m pretty sure sadhu is not what you’re looking for, one hit and you’re out of oob. It’s also painfully slow to transition in and out of oob. I suggest replacing sadhu with either diev or krivis2. Krivis 2 gives you divine stigma, which boosts both int and str, perfect for your build. For ?? I’d take cleric2, it’s a world of difference

cleric c1 > krivis c2 > shadu c2 > druid c2

it’s a really strong magic dps that can top dps gear. The issue is mobility, aoe dps lighting/garss/possession, hopefuly it has one teleportation in case of major issue.

Monk is only good for pvp
or Solo pve

The advice I will give is don’t mix magic and physic dps like that. Choose a main direction.

If you really don’t want to listen then give a look at paladin skill. This class is the only one that mix high magic dps physic and magic.

Thanks for the feedback.

@leonardo.lmfl, I have seen some monks go for critical builds using Monstrance dex multiplier, but I think it’s more common to go with strength or mixed since it scales better with Double Punch and Energy Blast, unless maybe PvP evasion/accuracy issues but I don’t really care about that for this character or this game (I’ll go to Overwatch for my PvP fix, thanks).

@Eendhoorn, Sadhu’s main benefit is a pretty large damage increase. It allows simultaneous basic attacks and skills, since the physical body can continually use Double Punch while the astral body is using basic attacks. It lets me use Intelligence for basic attacks and boosts basic attack damage as well. As long as I can afford to be OOB (Safety Zone or Fade up), I can deliver significantly higher damage. Against stationary targets, it should be pretty handy.

@Lhydre, it has been my intention to avoid a pure build, knowing full well the costs. I’m certainly open to hearing your suggestion on a Paladin build. I ended up opting for the Monk build due to the limited number of attacks Paladin has, especially since you pretty much have to go C3 Paladin. You have to get to rank 6 just to get your second physical skill, and magic attacks are pretty much just Zaibas (assuming Cleric -> Krivis C2 -> Pally C3) and basic Cure/Heal tiles. They may yet add R8/9 classes which would work well with Paladin, but that remains to be seen.

But if youre using INT to boost magic skills damage + sadhus autos why would you wanna add in physical damage skills from monk? Sure you can go for it but it wont be really useful.

Also Im not sure how the dead zone while in OOB would affect your combo. You cant walk too close to your body while in OOB anyways so does double punch ahve enough range to make up for it?

But yea it would be better to just focus on either physical or magic damage build and choose your classes accordingly. But if you can make that work and be worth it then its actually pretty great!

I’m really just doing it because I like classes of that variety, not because I think it’s going to be especially effective. I might also make a Paladin of similar persuasion, but I’m inclined to wait for news on R8 classes before I make a call on how to build one of those. I can imagine the hilarity if IMC honestly ends up allowing Ein Sof to be +300% health with 100% uptime.

The dead zone is a good point. I know you can hit larger enemies with both attacks at the same time – I’ve seen it done in videos – but I’m not entirely sure about small-size enemies. I’d mainly be intending the double punch + ectoplasm combo for bosses, but I’m not sure if I might want to run that for mobbing smaller enemies.

Regarding stat focus, it’s important to keep in mind that attack scores are mostly additive in nature. With Double Punch 15, you have

663 (base skill damage)
289 (R7 level 280 physical attack at +0 strength)
400+ weapon damage or more
All equipment damage benefits

Now let’s say we have 200 stat points to play with. You can do 50/50 STR/INT or full STR. The real difference? 50/50 might be circa 1750 total attack. 100% STR would then be circa 1950. That’s an 11% difference. Obviously, we’re talking high-level gear and neglecting opponent defense, but that’s beside the point. In any case, you’re not actually losing most of your attack efficacy by splitting stats. It’s not that a pure build wouldn’t be better (it would be, and I’m okay with that), but hybridization isn’t quite as hobbling as it might seem at first blush.

If you want to be well versitale you should check this build:

cleric>priest3>chaplain>druid2

you have strong AA even late game without investing in str, carnivory and cure for magic damage and can also play support role fine

stats can be 2 int: 1 spr/con or even just 1 spr : 1 con if you already have money for good gear and attributes

That’s an interesting thought as a more support-targeted build, though I haven’t quite understood Aspergillum (I like how my spell check wants to call it Aspergers). Aspergillum applies the current level of Aspersion on each hit, correct? Is this based on the current active level, or on the level? Otherwise stated, could I buy a level 17 Aspersion scroll from a Pardoner and get level 17 damage from Aspergilium, or do I get my current Aspersion level instead? I know that Aspergillum does not apply to skills (so no Chaplain-Monk or Chaplain-Paladin), but does it disappear if you shapeshift with Druid?

Maybe I’ll make a Monkhu, Palaballist, and a Chaplain Doctor and compare how they all turn out? :stuck_out_tongue: