Tree of Savior Forum

Recipe material drops and level range

As we all know (even more if making a mage) the blacksmith sells some recipes for equipment proper to a level 40 char example, this is the same with “wild” recipes), but the materials to make said equipments are rare drops from monsters at level 110+ maps… WHY THIS? just WHY? The equipment recomended level range from recipes in this game is all over the place, why bother trying to make a new armor/weapon etc powerful to a determined char level using a recipe when to get the materials to make said recipe you need to kill monsters from maps with levels 3x greater than the final item recommended level. By the time you get to make the item i’t’s just bragging rights because if you got to said level 100+ map to get materials for a level 40 recipe item, you didn’t need the recipe item in the first place, this is bad game design, the crafting in this game is terrible.
To fix this, make it so that EVERY recipe materiais for determined level 15, 40, 75 etc are rare droppables from monsters within 10 levels from the final recipe item recommended level,so that one has to make a effort (a.k.a grind mindlessly for the drops) than go up 40+ levels his own character level when the item recipe doesn’t make any difference now to grind mindlessly an enemy for a rare drop to make a item that now is just as said before nothing more than bragging rights

By your suggestion, monsters between 85-110 will never drop anything useful?

Similarly lv 50-65?

This might blow your mind, but the required level and the item’s stat level are separate.
In fact that is why many suggestion for newbies is to ‘buy the best weapon for your level bracket’ (such as lv 15 player buying something that requires only lv 15 to equip but have stat similar to a lv 40 one)

Also, based on the lv 110+ thing, I’m guessing you’re talking about Ludas shield? That thing is lv 75 req by the way.