01/09/2015 - v2 (T)
http://pastebin.com/hm2e1qnQ
01/09/2015 - v1 (UT)
21/08/2015 - v3 (T)
20/08/2015 - v3 (T)
Credit Reimu- and Zazabar .
01/09/2015 - v2 (T)
http://pastebin.com/hm2e1qnQ
01/09/2015 - v1 (UT)
21/08/2015 - v3 (T)
20/08/2015 - v3 (T)
Credit Reimu- and Zazabar .
Oracle: Arcane Energy – Stamina increase changed, total buff time increased to 30 minutes.
ho lee shi-tee
sticky, bookmark etc
YES!!!
Some that piqued my interest.
20/08/2015
Scout: Undistance - Fixed issue where running out of SP would cancel the skill.
21/08/2015
Necromancer: Gather Corpse – Knockback removed.
31/08/2015
Barbarian: Pouncing – Cooldown applies immediately on use and you can no longer jump during use.
Quite a nice change they’re doing. 
Umm I did not find the sentence, on which part of the link the sentence is? Thanks in advance 
Patchnote 20/08/2015, Line 38. Check it.
No necro buffs?
/20cataphracts
Please credit Reimu- and Zazabar who’s continuing the translations.
Moreover, just link to the whole collection http://pastebin.com/u/ToSPatch, then others have it easier noticing updates.

/20characters…
Nooooooo
No more Pouncing CD cancel 
Barb C3 is ruined for life now.
2. Druid: Shape Shifting & Transform – Monster skills now available upon transforming and tooltips updated.
I just wonder… Can u now make scroll out of monster skills? That would be too awesome…
I don’t think you can make scroll out of monster skills since your hotbar instantly changed just like what this video demonstrated.
However, some monsters do have some great skills, like those Pantos in Tenet Garden. If I remember right, they have [Flange]. Couldn’t remember any other monsters that have great skills yet, but yeah, some monsters do have great skills that could make Druid much more interesting beside its grass skills.
Thank u for information!!! Too bad xD it would be awesome sell monster unqiue skills but maybe that would be too much… So I understand their decision.
Meh…thats it!! I’m going wizard now… They get to be mounted while atking…
I’m glad they gave the different armor types more varied stats, it was one of the biggest issues i had in the beta where it felt like my choice of armor type didn’t matter. All good changes here!
@harimaku this is true? 
They also reduced the penalty for trying to use the wrong damage type
against mobs so people didn’t have to change weapons since everybody
complained it was too hard.