Korean game netcode programming is ■■■■, it can’t be fixed unless it’s rewritten from 0. This netcode can’t tolerate players online from distances higher than those of south korea’s.
Korean game netcoding programming is ■■■■ because they have good internet connection to compensate, which is the complete opposite in the west, especially on 3rd-world countries.
But yeah, Silute is very laggy due to the influx of players.
Korean game netcoding is done cheapily because everyone in korea is close to each other and have top connection quality. It doesn’t work outside of Korea, not even in the US. US is too big and it lags because of the distance heavily.
Think of the positive side though,
at least you’re not korean/live in korea. 
Nope, I live in the country with perhaps one of the most corrupt presidents alive with 14+ confirmed off shore accounts and in the town with the third global highest crime rate.
And yet, my point still stands 
If you are talking about the whole North and South thing, the USA is also a target, assuming you are from there 
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