With the removal of what i feel like where two core classes of the wizard tree, Linker and Thaumaturge, there are some classes without enough synergy with the rest to make a viable build. For the most part there are the cases where damage is the problem, shadowmancer for example, but there are some classes where it seams like it would enhance a certain build, sage’s “duplicate” and “enlarge magic circle” attributes for example, but they actually do not work properly.
What a i want with this post is to theorize new synergy ideas or a way to fix pre-existing ones.
Ex.: Pyro > Sage
they way i see sage is that its suposed to be a utility class with a potent nuke ( Hole of Darkness), you would use Micro Dimension and Ultimate Dimension to enhance the pyromancer estationary damage, and use blink to gather enemies (with Dimension Compression as well).But…
°The duplicated Fireball comes too far away from where you cast the originals
° Ultimate Dimension: Enlarged Magic Circle is not enough of a boost to Flame Ground, i feel like the effect should increase the damage or the duration of magic circles (either you change the attribute or add a new one to complement).
°And sage skills should do more damage, not to the point where it would turn sage into a DPS, but to make it feel rewarding to use them at least .
There are other classes like FF and Shadowmancer that are in need of some rebalance, what do you guys think?
P.s.: Overall i’m very satisfied with rebuild, and i’m not trying to imply that IMC did a bad job with the update, but i still think it could be improved through balancing to make more builds viable and making the game more fun as consequence.