Tree of Savior Forum

Re:Build Guide To All Wizard Classes (Post EP11)

Sorry for the late answer but no.

The damage reduction is only when casting.

The knockback and knockdown immunity is permanent as long as you have the buff active. It’s an attribute that gives you this effect.

i wanna ask about wizard skill.
for Lethargy good if i put 4 point skill?? i dont know how this skill work

Lethargy is an ok skill: at level 5, it decreases mob attack by 10% and increases the damage of your DoT skills (Fire Pillar, Pole of Agony…) by 15%. Good for bossing and for classes with DoT skills. Better if equipped with a Boruta Seal, which greatly enhances the skill.

still worth it if i just put 4 point??

Sure, that’s 8% less attack on mobs and 12% more on your DoTs. But I would go max or none myself, because base class skills have only 15 points. Wizard is one of the worse, because in a perfect world you’d max all the five skills you have. Lethargy for bossing, Magic Shield for those hard hitters like Skiaclipse, Teleportation for quick escape and convenient way to bypass obstacles, Magic Missile for cheap multihit attack, Earthquake to knock down mobs in late CM stages.

So I presume you go for 5 MM, 5 MS or Teleportation, 4 Lethargy, 1 Earthquake. This works fine, so yeah go for it.

THank you Draconis.
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Magic mIssile is pretty good on lvl 1 just for taking aggro on a large amount of mobs, even if you max the attribute its damage will always be subpar… Same for Earthquake, its damage doesn’t matter as you’re only using it for the knockup. Teleport is pretty good but mostly as an escape skill and doesn’t really need to be maxed unless you rely on its distance for map exploration (does it even work anymore ? I don’t know). Lethargy and Magic Shield are the only spells that are worth maxing because of how they scale at high level : both use % damage decrease and increase, making them relevant for late game.

As for Energy Bolt I’ve never felt the need to use that skill.

So the ideal Wizard skill setup would be ;
-Energy Shield 5
-Lethargy 5
-Magic Missile 1
-Earthquake 1
-Teleport 3

Or if you don’t need CC/damage mitigation : MM, TP and Lethargy all at 5, which is what I do.

Hi, want to ask, what’s good acc for tao-rc-chrono ?
I think getting frieno set, but my friend said better use lynki. what’s your thoughts on this? thanks !

*I want to achieve best DPS acc for boss (PvE)

Lynnki isn’t worth it unless you go for the legendary version (as tao I suppose you use a staff, and the bracelets will give you 20% casting reduction which is nice). I don’t find Frieno that good unless you go for the 3 set legendary effect. You could also consider Pasiutes to make your critical rate skyrocket and boost your CON.

Best accessories in the game for any DPS class is Drakonas Pasiutes, even in Korea. It doesn’t matter if you’re a magic DPS or physical DPS.

Lynnki Sit is a worse option that provides a root effect that is only useful for PVP. Frieno is only useful for challenge modes.

why i didnt get the notice.

ya, actually my plan use magic missile just for argo monsters kill them use another skill.
i will use your suggestion, thank you teloutre.

oh ya i have some questions.
what Featherfoot can give more damage even without Dark Wizard?
its like Pyro Pyscho Featherfoot?
im never play FF class and im new player to.

Okay then im starting to invest in pasiutes gear, rip my silver :’)

If you don’t want to use dark classes then I think the classes that synergize better with Featherfoot are
-Necromancer : can apply a buff that makes poison attacks deal +30% damage
-Rune Caster : rune of destruction -50% mdef is the strongest boost for magic damage and rune of protection attribute makes you immune to knockback and knockdown, very strong to use kurdaitcha or set up kundela slash without getting interrupted.

Hi there!

I’ve got one question concerning Warlock. Why max invoc over Dark theurge? I know that you cant upgrade both, but dark theurge got an attrib that does double the damage (and Invoc got an Arts that add new spirit with pole of agony). Putting only one point in Dark theurge seems a waste… (at the same time… unlocking spirit is quite expensive).
EDIT : it’s especially worth noting that dark theurge as a steeper skill progression, improved by 20% for each skill point while invocation is only 10% per skill point.

Also, did someone tried the damage of full ghastly trail + full invoc/dark theurge? since it’s multiply does it end up with good aoe damage?

Concerning Mastema, I’ve got a problem with this skill. Its an expansive AOE kill zone with by consequence useless debuf since except for boss, it instantly kill everything. Since phantom pain attribute is now not skill based but :

  • The caster’s Magic Attack x [attribute level] x 15% is used as attack value

So is it still worth to put all that precious skill points in Mastema? Especially considering that the warlock tree is really hard on the skill droughtness.

Also, I’ve done the math, tell me if i’m wrong but :

Invoc and Dark theurge 15 skill give 426% skill factor * 1,44 it give 613 skill factor for both skill and 31 skill point invested

If you take Ghastly trail 15 skill, and invoc 3 it give 2 (100% improve) * 310 skill factor = 620 For both skill, so a lot cheaper.
But that mean that you have to use Ghastly trail each time before launching your spirit (otherwise it will be useless). Also, for the same skill factor you need dark theurge at lvl 10, still cheaper skill wise with “only” 28 skill point (you win 4!)

Also :
Invoc or dark theurge skill can be improved max to 426% skill factor * 1,6 for enhance attribute * 1,125 for arts enhance attribute * 1,44 if you get ghastly trail = 1104,192 skill factor per spirit.

Versus for invoc level 3 : 310 * 1,6 * 1.125 * 2 = 1116. (and same for dark theurge) But you still need to invest the same amount of attributes.

Also, for those who wonder :
invocation lvl 13, dark theurge level 14 -> 405 skill factor * 2 * 1.6 * 1.125 = 1458 skill factor per spirit = 1458 * 20 (remember dark theurge double the count with an attribute) = 29.160 skill factor vs 5490 * 5 (standard AOE attack ratio) * 1.6 * 1,125 = 49410 of mastema (not counting phantom pain) but with a larger aoe and damage more divided for spirit. for only 10 skill points vs 42

So, not worth it I guess.

Sorry for not updating the guide. The guide was mainly for Re:Build. Now that we gotten ARTS, I would recommend that you max Ghastly Trail to increase your spirit damage every 10 sec. The boost works for the spirits summoned by PoA ARTS as well so it’s a great boost for bossing.

For Masterma, I actually did not really try out whether it would be worth maxing vs not maxing Masterma

Dont be sorry, this guide is great even though not totally up to date.
Thanks for the advice!

I tried unimproved mastema, and you do lose a lot of DPS, Since Mastema is an overkill machine. I mostly use it for debuff. So less effective, and loss in dps as expected. Still a good skill though for the debuff paired up with FeatherFoot.

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I think if you want to have Warlock, it would be good to have another class with good AOE. I personally play Warlock - Featherfoot - Onmyoji. Warlock for bossing (PoA + spirits spam), Featherfoot for utility/debuff/survival and Onmyoji for AOE + Yin Yang Mediator attribute for Dark damage boost. Others pair with Elementalist for AOE, or Taoist for Lightning Charm buff for even stronger bossing.

can anyone help me with wizard pvp build? I have cryo-kino-omny now but I wanna change cryo to another class. I’m considering Sage but would that be a good choice and if yes can I have a build

I heard that Sage is good because of Dimension Compression ARTS because of the suction. According to this video in the comments section, the youtuber mentioned that the suction is even stronger in PVP