Tree of Savior Forum

Re:Build Guide To All Wizard Classes (Post EP11)

I tested it again with my Featherfoot + Necromancer. I compare the damage of Skeleon Soldiers and Archers and there is a damage difference when they are afflicted by the [Hexing] of Bone Pointing which is a type of [Curse] so I think the Witch Doctor attribute still works for those 2 summons. For comparison, my clean (unequipped) character’s Archer did 1k - 1.2k on avg without the debuff, but did around 1.5k - 1.7k with the debuff.

Hi, first I want to say great class compilation ! This is what I(newbie player) need to start off the game.

Few quick question, I think im gonna go with Elementalist-Taoist-Chrono , do you think that’s viable for PvP too?
what kind of build you recommend for doing PvP? I’d like to see some insight from you too regarding the class, in PvP, like the interaction or the combo, thanks !

I generally do not play PVP but I know that for PVP, Cryomancer, Psychokino, Onmyoji and Shadowmancer are popular picks because in PVP, crowd control is king. Cryomancer and Psychokino packs a lot CC, which I’m not exactly sure if it has been nerfed. Here is a nice video for Wizard PVP in Gem Feud

As for your Elementalist - Taoist - Chronomancer combo, it is great. You have really good AOE from Elementalist and good single target damage from Taoist. Chronomancer make this build a very good boss killer. Another popular pick is to swap Elementalist with Runecaster but both is just as good. The build you picked excels at killing bosses. Here is an example that I found on youtube to showcase the bossing ability

What skills should one pick as chronomancer and rune caster? I personally don’t like elementalist dispite it being an awesonme class >______<"

For chronomancer, maxing pass and quick cast is good pick. Reincarnate is also good on max for more buff uptime / debuff duration I think. One point for slow and stop. Which leaves three points left. It’s generally recommended to spend them on slow or stop too
For rune, max destruction, rock, and justice. One point for protection, ice, and giant. Which leaves you with 12 points. Since you have pass, you can safely allocate the rest to ice for a little extra damage, but it’s still okay if you want to invest one or two points to giant. No more than four point is allowed for giant

I’ll look forward to building one of my two wizards like this ^^
Thanks for helping me =D

Sorry for the late answer but no.

The damage reduction is only when casting.

The knockback and knockdown immunity is permanent as long as you have the buff active. It’s an attribute that gives you this effect.

i wanna ask about wizard skill.
for Lethargy good if i put 4 point skill?? i dont know how this skill work

Lethargy is an ok skill: at level 5, it decreases mob attack by 10% and increases the damage of your DoT skills (Fire Pillar, Pole of Agony…) by 15%. Good for bossing and for classes with DoT skills. Better if equipped with a Boruta Seal, which greatly enhances the skill.

still worth it if i just put 4 point??

Sure, that’s 8% less attack on mobs and 12% more on your DoTs. But I would go max or none myself, because base class skills have only 15 points. Wizard is one of the worse, because in a perfect world you’d max all the five skills you have. Lethargy for bossing, Magic Shield for those hard hitters like Skiaclipse, Teleportation for quick escape and convenient way to bypass obstacles, Magic Missile for cheap multihit attack, Earthquake to knock down mobs in late CM stages.

So I presume you go for 5 MM, 5 MS or Teleportation, 4 Lethargy, 1 Earthquake. This works fine, so yeah go for it.

THank you Draconis.
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Magic mIssile is pretty good on lvl 1 just for taking aggro on a large amount of mobs, even if you max the attribute its damage will always be subpar… Same for Earthquake, its damage doesn’t matter as you’re only using it for the knockup. Teleport is pretty good but mostly as an escape skill and doesn’t really need to be maxed unless you rely on its distance for map exploration (does it even work anymore ? I don’t know). Lethargy and Magic Shield are the only spells that are worth maxing because of how they scale at high level : both use % damage decrease and increase, making them relevant for late game.

As for Energy Bolt I’ve never felt the need to use that skill.

So the ideal Wizard skill setup would be ;
-Energy Shield 5
-Lethargy 5
-Magic Missile 1
-Earthquake 1
-Teleport 3

Or if you don’t need CC/damage mitigation : MM, TP and Lethargy all at 5, which is what I do.

Hi, want to ask, what’s good acc for tao-rc-chrono ?
I think getting frieno set, but my friend said better use lynki. what’s your thoughts on this? thanks !

*I want to achieve best DPS acc for boss (PvE)

Lynnki isn’t worth it unless you go for the legendary version (as tao I suppose you use a staff, and the bracelets will give you 20% casting reduction which is nice). I don’t find Frieno that good unless you go for the 3 set legendary effect. You could also consider Pasiutes to make your critical rate skyrocket and boost your CON.

Best accessories in the game for any DPS class is Drakonas Pasiutes, even in Korea. It doesn’t matter if you’re a magic DPS or physical DPS.

Lynnki Sit is a worse option that provides a root effect that is only useful for PVP. Frieno is only useful for challenge modes.

why i didnt get the notice.

ya, actually my plan use magic missile just for argo monsters kill them use another skill.
i will use your suggestion, thank you teloutre.

oh ya i have some questions.
what Featherfoot can give more damage even without Dark Wizard?
its like Pyro Pyscho Featherfoot?
im never play FF class and im new player to.

Okay then im starting to invest in pasiutes gear, rip my silver :’)

If you don’t want to use dark classes then I think the classes that synergize better with Featherfoot are
-Necromancer : can apply a buff that makes poison attacks deal +30% damage
-Rune Caster : rune of destruction -50% mdef is the strongest boost for magic damage and rune of protection attribute makes you immune to knockback and knockdown, very strong to use kurdaitcha or set up kundela slash without getting interrupted.

Hi there!

I’ve got one question concerning Warlock. Why max invoc over Dark theurge? I know that you cant upgrade both, but dark theurge got an attrib that does double the damage (and Invoc got an Arts that add new spirit with pole of agony). Putting only one point in Dark theurge seems a waste… (at the same time… unlocking spirit is quite expensive).
EDIT : it’s especially worth noting that dark theurge as a steeper skill progression, improved by 20% for each skill point while invocation is only 10% per skill point.

Also, did someone tried the damage of full ghastly trail + full invoc/dark theurge? since it’s multiply does it end up with good aoe damage?

Concerning Mastema, I’ve got a problem with this skill. Its an expansive AOE kill zone with by consequence useless debuf since except for boss, it instantly kill everything. Since phantom pain attribute is now not skill based but :

  • The caster’s Magic Attack x [attribute level] x 15% is used as attack value

So is it still worth to put all that precious skill points in Mastema? Especially considering that the warlock tree is really hard on the skill droughtness.